Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Platform Library
Showing 1-7 of 7 entries
Update: 3 Jul, 2023 @ 3:32pm

-Fixed a crash

Update: 3 Jul, 2023 @ 12:34pm

-Reworked a bunch of under the hood stuff that you don't need to know about or should ever care about

-Now supports moving platforms!
--Automatically moves anything on it appropriately
--Imparts momentum to objects leaving the platform
--Includes move_drop_colliding(new_path_pivot_point,ticks_to_ignore_collisions) to immediately drop all objects that were on the platform
---For if you want to teleport the platform without moving whatever's standing/holding onto it

-Also includes stop_colliding(ticks) to simply turn off collisions for a while

-Now supports states!
--res://platform/states/DefaultPlatformState.gd
--Includes
---Automatic path-following capabilities
----Determined by
-----A PoolVector2Array of all the points, relative to its spawn position, it should pass through
-----A speed in pixels per frame it should travel
-----Whether it should loop, go back and forth across the path, or do the path once and stop
---A faster call to move_drop_colliding so you don't have to do host. before it

Update: 13 Feb, 2023 @ 11:11pm

-Fixed another crash

Update: 13 Feb, 2023 @ 11:04pm

-Fixed a crash

Update: 13 Feb, 2023 @ 10:52pm

-Updated to work with new is_grounded check
--No more exploding games, yay!

Update: 12 Feb, 2023 @ 5:51pm

no change notes

Update: 12 Feb, 2023 @ 5:51pm

no change notes