Barotrauma

Barotrauma

Sea Doggo & Sea Puppy
Showing 1-8 of 8 entries
Update: 19 Jun, 2023 @ 7:52am

- Fixed a bug with NPC pathfinding.
- Added a .2 second delay to doors so they won't be opening and closing like crazy.

Update: 6 Jun, 2023 @ 11:19pm

- Added a lock to the clown room (it starts locked by default)

Update: 6 Jun, 2023 @ 7:24pm

- Added a Flak cannon (shares periscope with lower-left chaingun).
- Added a textual feedback for ballast flora infection in both Sea Doggo and Sea Puppy.

Update: 4 Jun, 2023 @ 9:16pm

- Puppy: Added an emergency battery.
- Puppy: Added a voice command, "reserve", to use the emergency battery.
- Puppy: Added a text alert of battery shortage.
- Puppy: Added an alarm for when it's docked and the power is on.

Update: 3 Jun, 2023 @ 7:00pm

- Added an extra verification layer to damage sustained feedback.
- Shrank armory's size in order to make it easier to sustain frontal damage.
- Added a countdown timer to the airlock door, so it never stays open indefinitely.
- Puppy: Added a sound alarm when energy is on and the shuttle is still docked.

Update: 26 Feb, 2023 @ 5:01pm

- Changed spotlight speed on Sea Puppy from 0.5 to 2

Update: 17 Feb, 2023 @ 11:46am

- Added loaded ammunition to the turrets.
- Added a feedback when the submarine starts sinking (triggers when it has more than 10% water inside, excluding the ballast room).

Update: 14 Feb, 2023 @ 2:56pm

First published version.