Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

The Noble
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Update: 23 Oct, 2023 @ 10:07am

Update: 23 Oct, 2023 @ 9:57am

Newest update 2.5!! More balance changes and a big change to the Demon Gauge to hopefully make it more fun to use and look a lot smoother. I know the patch notes are very paragraphy but I'd like the exact numbers for changes to be there incase someone wants them, feel free to skip over most of the notes if you don't need the details. Some changes to a couple normals including damage/hitbox buffs for all and some sprite changes.
- Most Normals and Specials: Demon Gauge value now changes over time when Specials are used or Normal attacks hit
Most normals also have their bonus damage from Demon Bar 1 and 2 increased, let me know if the damage is too high. All non-weapon normals have their damage increased.
For reference - Demon Bar's max value is 120, first bar is 40-79 and second bar is 80-119
Axe - Changed to Greataxe: larger hitbox, Decreases Demon Bar by 2 for 15 ticks
Air Poke - Now Air Slash: Larger hitbox, more active frames. Decreases Demon Bar by 1 for 15 ticks
Low Slash: Decreases Demon Bar by 2 for 15 ticks
Air Cleave: Decreases Demon Bar by 2 for 15 ticks
Spear - Changed to Lance: Mostly the same as spear just bigger hitbox and longer active frames. Decreases Demon Bar by 1 for 15 ticks
Flail: Decreases Demon Bar by 0.5 for 15 ticks. Increased size of hitbox and Noble moves further while performing the move. Hitbox frames start 2 frames earlier and has reduced ending lag from 28 frames to 24 IASA reduced from 20 to 18
Dagger: Decreases Demon Bar by 1 for 15 ticks. Fixed bug that caused proximity effect to not work as intended.
Double Slash: Decreases Demon Bar by 1 for 15 ticks
Blink: Increases Demon Bar by 3 for 30 ticks
Pierce: Increases Demon Bar by 6 for 30 ticks
Jump Pierce: Increases Demon Bar by 6 for 30 ticks
Holy Weapon(all): Increases Demon Bar by 5 for 30 ticks. Inputs should now be working correctly on both sides of opponent.
Flurry: Increases Demon Bar by 6 for 30 ticks
Charge(all): Increases Demon Bar by 6 for 30 ticks
Instead of blocking will now give Armor from frame 3 to 7, this is a temporary fix to the block changes, I'll update the move eventually with the new block mechanics.
Disk: Increases Demon Bar by 4 for 30 ticks
Wave: Increases Demon Bar by 4 for 30 ticks
- Block update stuff, includes exact numbers and which moves will guard break:
Low Kick - +0 on block
Slap - +0 on block
Air Poke - +0 on block
Pierce - +3 on block
High Kick - +2 on block
Air Kick - +0 on block
*~Low Slash - Guard Break, punishable on block, +0 on block
*~Air Hammer - Guard Break, punishable on block, +2 on block
Air Cleave - +2 on block
Sweep - +2 on block
~Jump Slash - Block punishable, +0 on block, changed invuln frames to start on frame 3 and end on frame 6
Holy Weapon (all inputs) - +1 on block
Flurry - +1 on block
~Sacred Spire - Block punishable, +0 on block
Lance - +0 on block
~Charge (both inputs) - Block punishable, +0 on block
Greataxe - +0 on block
Flail - +2 on block
Dagger - +1 on block
Double Slash - +0 on block
Crossbow - +2 on block
Disk - +0 on block
Disk(projectile) - +2 on block
Wave - +0 on block
Wave(projectile) - +2 on block
Excalibur block stats:
Excalibur - +2 on block
Vertical(both) - +2 on block
Horizontal - +2 on block
Thrust - +2 on block
Finish - +4 on block
Demon Mode block stats:
Knee - +0 on block
Low Strike - +2 on block
Axe - +0 on block
Flail - +3 on block
*Overhead - Guard Break, +2 on block
Punch - +0 on block
Swat - +1 on block
Low Kick - +0 on block
High Kick - +1 on block
Kick(air) - +0 on block
Hammer - +3 on block
Sweep - +2 on block
Reap - Block punishable, +0 on block
- Demon Mode: Increased damage of all normals.
- Demon Activation: knockback changed to hit opponent farther away and always causes a hard knockdown, also guard breaks.
- Sacred Spire: should hopefully prevent DI so connecting all hits is easier. Also decreases the Demon Gauge over time by 10 for 120 ticks

Update: 27 Jul, 2023 @ 7:17pm

no change notes

Update: 27 Jul, 2023 @ 7:15pm

no change notes

Update: 27 Jul, 2023 @ 7:08pm

Newest update after a while of inactivity, includes bug fixes and improvements based on player feedback (mostly buffs ^-^). It took me a while to figure out how to fix these bugs so hope you guys enjoy
- Blink: Fixed, adds in the auto-correct dash effect toggle
- Reap: Reduced ending lag
- Most Specials: I decided instead of buffing all the specials to compensate for the Demon Gauge cost, I would just lower the cost, ALL specials have their Demon Gauge cost reduced so you can use more before entering Demon Mode
Blink: 175>75
Pierce: 350>200/ Increased height of hitbox, making it easier to hit from above/below
Jump Pierce: 400>200
Holy Weapon(all): 350>175
Flurry: 350>225
Charge(all): 400>250
Disk: 200>100
Wave: 350>200
- Sacred Spire: Increased the amount removed from Demon Gauge on hit; 150>250. Should bring the Gauge nearly to 0 if connecting with all the hits. Now also prevents DI so connecting all hits is easier.
- Excalibur: Burst now usable
- Demon Transformation(kinda new sprite): When the Demon Gauge is maxed out, Noble enters the transformation state, same as before but now has a very large hitbox that causes a hard knockdown.

Update: 20 Feb, 2023 @ 9:59pm

Newest update 1.1 comes with a couple minor changes I think will suit the character better and just some changes that make him feel better to play
- (NEW) Slap: Short range move with low startup and active frames, more traditional jab, just a big slower than low kick. Think this'll be better for Noble at starting combos and I think it suits his character more
- Jab: replaced
- Low Slash: Lowered upwards knockback
- Holy Weapon/Downwards input: Now uses an air move, and continues to fall until reaching the ground, then does the followup attack
- Flail: Now a proximity normal; enemy needs to be far away for the move to be available
- (NEW) Dagger: New proximity normal; takes place of flail when the enemy is closer. With low startup and high active frames, Noble slashes upwards with a dagger launching the opponent slightly upwards, mostly combo filler
- Multi hitting moves - Now removed the ability to hitcancel/interupt on every hit of the move, makes it look smoother I think its a bit of a nerf as you have to connect with all of the hits but should still be fine
- Pierce: Small bug fix, move now increases the demon gauge as intended

Update: 15 Feb, 2023 @ 2:34pm

no change notes

Update: 15 Feb, 2023 @ 2:32pm

no change notes

Update: 15 Feb, 2023 @ 2:11pm

ok now it SHOULD be fixed maybe

Update: 15 Feb, 2023 @ 2:06pm

Exorcism should be fixed now lol