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-flurry seems to cause a prediction issue sometimes when it shows it hitting but they become actionable before instead (also against armor making you not actionable and punishable)
-you should update charge to newblock, rn its kinda just really strong and less fun than it used to be (used to be cool for pushing through projectiles and such)
Anyway, really good changes for the most part and hes really fun rn
-blink having IASA 9 is too strong, it has to be 10 to be in-line with other movement changes
-holy weapon doesnt seem to be properly +1 across the board, namely low slash seems to be +0
-excalibur activation could and maybe should be a guardbreak
-sacred spire probably shouldn't be block punishable, it should be +0 or -1 on block for the chip damage factor (also idk if blocked moves reduce demonic at all but they could by a percentage)
-reap should either be a guard break or be +0 on block and end demonic state
-double slash second hit should be parriable or it should do both hits on block
-the holy weapon attack that jumps should be +2 I think, which helps with the rps on the 2nd hit
-flurry is really scary on block rn, either it should be +0 and special/super cancellable on block only or it should do the whole move on block
-thank you for making exorcism not available during blockstrings/combos its great
moves, thank you for continuing to update them. I do have one or two things to suggest though.
-Personally, I still think the demonic form burst should show on predictions so its clear exactly how much of your move will happen
-I also think demonic form could use better normals, as nago gets insanely long range normals during it so he doesnt also lose neutral when it activates. Either have the magic weapons in that form be bigger/have hslash shockwaves, give them more advancing momentum, or maybe make some new long range sword normals
-Excalibur is awesome but it often leads to combo drop really quickly due to a lack of good counters options for each DI (not sure what exactly to change about this)
Also one question, what are the conditions for being able to use holy weapon up forward (the upwards slash) cause it seems like in combos and in other situations it often does the sweep instead.
this move is EXTREMELY hard to to combo into and you cannot burst while in it, leading to situations where you are combo fodder. However, this isnt a bad thing, the moves it unlocks are GREAT. The one change i think it needs, is to be able to catch opponents rolling towards you by increasing the starting hitbox size. This would also make it a very good "get off me tool" against certain rushdown characters cowboy free canceling backstab
overall however I think noble is a really balanced character with an extremely high skill ceiling, great job!