Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Scythe
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Update: 27 Sep, 2023 @ 1:32pm

Scythe v1.4 is here now! Scythe got a few tweaks that should hopefully bring some new combo routes for everyone to mess with.

Balance has gotten 3 new options that will let you change stances while attacking your opponent.
- Added SHRED(Shift)
- Added REND(Shift)
- Added Slash Dash(Shift)

Release now has an option to spend one bar of meter to change to Control very quickly.
- Added Force Control

Control got a few changes along with the option to spend one bar of meter to change to Release very quickly.
- Added Force Release
- Collect > Spike now leaves the opponent in hard knockdown state.
- Soul Taker now leaves the opponent in hard knockdown state.

Update: 17 Feb, 2023 @ 4:35pm

no change notes

Update: 15 Feb, 2023 @ 4:46pm

Hi! Scythe v1.3 is now out!

With Your Only Move Is Hustle getting its Steam release I thought it would be a great time to fix a few of scythes issues and balance the moves a bit more with the new systems. The next update to scythe will probably be some changes that will help switching between forms and maybe a few new move variations. So enough of me chatting here are the patch notes:

The patch will be split between the three forms to make it easier to go through.

All
-All hitboxes should be more in line with what the animation shows.

Balanced
-Poke
-Knockback on hit has been decreased
-Horizontal Slash
-Has become an attack that can hit 3 times
-Damage scaling has been changed to fit with multihits
-Made DI less effective
-Hook
-Has become an attack that can hit 2 time and is cancellable after the first hit
-Damage scaling has been changed to fit with multihits
-Made DI less effective
-SHRED
-Made damage scaling better during combos
-Made DI less effective
-F.Slash Dash
-Extended range of the move
-S.Slash Dash
-Slightly extended range of the move
-Sweep Up
-Has become an attack that can hit 3 times
-Damage scaling has been changed to match with multihits
-Made DI less effective
-Spike
-Damage scaling has been improved to be better during combos
-Made DI less effective
-Rend(Air)
-Damage scaling has been improved to be better during combos
-Made DI less effective

Beast
-CLAW
-Made DI less effective
-BASH
-Made DI less effective
-Made damage scaling better during combos
-SWIPE
-Made DI less effective
-STAB
-Made DI less effective
-Made damage scaling better during combos
-SPIN
-Made DI less effective
-Made damage scaling better during combos
-SMASH
-Made damage scaling better during combos
-REND
-Made damage scaling better during combos
-Made DI less effective
-REND(Air)
-Made damage scaling better during combos
-SHRED
-Made DI less effective
-SHRED(Air)
-Made DI less effective
-Made damage scaling better during combos
-Now launches enemy into the air on hit

Scythe
-Horizontal Slash
-Made DI less effective
-Slicer
-Made DI less effective
-Pinwheel
-Made DI less effective
-Higher
-Made DI less effective
-Soul Dash
-Extended range of the move
-Soul Seek
-Many people don't know this so I'll explain this here. On a successful hit the opponent is marked until they are hit by Reap, Soul Taker, or Thresh.
Reap and Soul Taker will deal more damage
Thresh will heal a small amount of health
-Reap(Air)
-Made DI less effective