Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Scythe
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Update: 13 Feb @ 1:06pm

fixed DIE not using super meter

Update: 10 Feb @ 1:06pm

=========Disclaimer========
With this update, Balance and Release are the only stances that have been updated. The other stance will come with future updates. Now with that out of the way...
========Scythe v1.7========
This update bring A LOT of changes to Release with the future update focusing on the other Control. Huge thanks to Svr for respriting and helping with balancing and modifying all the moves. But now to what's changed...
=========Changes=========
Release
All base sprites have been updated and damage has been increased.
> Grab
- Forward Throw launches towards the ground and knocks the opponent down
> CLAW
- Larger hitbox
BASH
- Hits a single time and has a new follow up attack named RUSH or can be canceled into other attacks
- Cannot be cancelled into itself
> RUSH
- Guard breaks
- Teleports to the opponent and hits if they are grounded
- Cannot be canceled into BASH
> SWIPE
- Larger range
- More consistent
> REND
- Hits 3 times
- Launches downward and knocks the opponent down
> SHRED
- Larger hitboxes
> SMASH
- Can be moved further away with a slider
> STAB
- Hits 3 times
- Better hitboxes
> SPIN
- Better hitboxes
> REND(Air)
- Better hitboxes
> SHRED(Air)
- Better hitboxes
- Spikes toward the ground on the final hit
> DIE
- Completely changed the Super
========What's Next?========
Finally Control can get some love for the next update. Not much else to say about this other than to look forward to it.

Update: 26 Aug, 2024 @ 1:07pm

no change notes

Update: 26 Aug, 2024 @ 1:02pm

this should fix the game crashing on starup

Update: 26 Aug, 2024 @ 12:10pm

=========Disclaimer========
With this update, Balance is the only stance that has been changed significantly. The other stances will come with future updates. Now with that out of the way...
========Scythe v1.6========
This update bring A LOT of changes to Balance with future updates focusing on the other stances. Huge thanks to Svr for respriting and helping with balancing and modifying all the moves. Another thanks to Zephyr, Silver, and other testers that came along to help. But now to what's changed...
=========Changes=========
Balance
All base sprites have been updated and damage has been increased.
Grab
-Forward Throw has more horizontal launch and impact
Poke
-Larger hitbox
-Horizontal Slash
-Guard Breaks
-Has an extra hit behind Scythe that knocks down
Hook
-Easier to land
-Has an extra hit behind Scythe that acts as a launcher
SHRED
-Larger range
-More consistent
-Cannot be canceled into itself
F. Slash Dash
-Gave more end lag
-S. Slash Dash
-Gave more end lag
-Stops with less momentum for better opportunities
Spike
-Consistently lands hits
-No longer has a sweet spot
Sweep Up
-Changed angle of the sweet spot
-Cannot be canceled into itself
REND
-More consistent
-Shorter but longer hitboxes
FEAST
-Better hitbox
-Can now be slightly shifted forward
Control
Only significant change is increasing the healing effect when hitting Thresh after Soul Seek.
Release
No significant changes but...
========What's Next?========
The next stance to be updated is Release!!! Most of the basic anims have been changed already but no release moves have been changed. So that's all I got for Scythe as of now. Hope you have fun out there!

Update: 8 Jan, 2024 @ 8:30am

Just a small fix to super jumps for the other stances.

Update: 22 Oct, 2023 @ 9:30pm

Alright v1.5 is here now! With the big block update, Scythe has been updated to hopefully bring them up on an even playing field with the others. Probably gonna need a lot of tweaking. I also need to get used to the system. So this patch is mainly to tell you what changes blocking has done to all the moves.

Balance
- Poke
- +2 On Block
- Horizontal Slash
- +2 On Block on Sour Hits
- Guard Break on Sweet Spot
- Hook
- Neutral On Block
- SHRED
- +2 On Block
- +4 On Block on Sweet Spot
- SHRED(Shift)
- Neutral On Block
- F.Slash Dash
- -1 On Block
- S.Slash Dash
- -1 On Block
- Slash Dash(Shift)
- -1 On Block
- Spike
- Neutral On Block
- Guard Break on Final Hit Sweet Spot
- Sweep Up
- +2 On Block
- +4 On Block on Sweet Spot
- REND
- +2 On Block
- REND(Shift)
- +2 On Block
- FEAST
- Block Punishable

Release
- CLAW
- +1 On Block
- BASH
- -4 On Block
- Guard Break on Launching Hit
- SWIPE
- -1 On Block
- STAB
- +1 On Block
- SPIN
- Neutral
- SMASH
- -2 On Block
- REND
- -2 On Block
- REND(Air)
- Guard Break
- SHRED
- +2 On Block
- SHRED(Air)
- Neutral On Block

Control
- Horizontal Slash
- -2 On Block on Sour Spots
- +4 On Block on Sweet Spot
- Slicer
- -1 On Block on Sour Spot
- Guard Break on Sweet Spot
- Vertical Slash
- Block Punishable On Block on Sour Spots
- +4 On Block on Sweet Spot
- Pinwheel
- -1 On Block
- Higher
- +1 On Block on Sour Spots
- +3 On Block on Sweet Spots
- Soul Seek
- -1 On Block
- Soul Seek Air
- -1 On Block
- Reap
- Guard Break
- Reap(Air)
- Block Punishable
- Thresh
- -2 On Block

Update: 27 Sep, 2023 @ 2:03pm

Fixed an error where files were missing.

Update: 27 Sep, 2023 @ 1:57pm

no change notes

Update: 27 Sep, 2023 @ 1:54pm

no change notes