Crusader Kings III

Crusader Kings III

UCS Height Traits (Standalone)
Showing 1-10 of 10 entries
Update: 26 Jul, 2023 @ 12:59pm

Update 1.0

  • Added some more fluff to the average trait.
  • Rebalanced monthly_prestige modifiers, suggested by HaziTru with slight changes.
  • Added small scaling positive dynasty_prestiege_mult for all traits except for giant and dwarfs, which got negative.

Update: 22 Jul, 2023 @ 11:32am

Update 0.9

  • Added/changed more vassal stance opinions.

Update: 17 Jul, 2023 @ 1:21pm

Update 0.8

  • Rebalanced ruler designer cost. They are all set to 0.

Update: 15 Jul, 2023 @ 10:13am

update 0.7

  • Rebalanced opinions on all traits.
  • Rebalance / redesigned slightly a couple of traits & the ruler design cost.
  • Updated pictures in description, with the new changes from some of the traits.

Update: 10 Jul, 2023 @ 2:05pm

Update 0.6

Added a small bonus or debuff to travel time depending on height.

Update: 9 Jul, 2023 @ 8:38am

Update 0.5

Added vassals and travel modifiers. Tours & Tournaments will be required as a DLC from now on

Short
character_travel_speed = -1

Small
character_travel_speed = -2

Diminutive
character_travel_speed = -3

Tall
character_travel_speed = 1

Towering
character_travel_speed = 2

Enormous
character_travel_speed = 3

Dwarf
character_travel_speed = -5
courtly_opinion = 10

Giant
character_travel_speed = 5
glory_hound_opinion = 10

Update: 8 Jul, 2023 @ 2:07pm

Update 0.4

Updated to work with 1.9.*

Changes will come later.

Update: 22 Feb, 2023 @ 4:41pm

Update 0.3

Random spawn chance changes

Average 50% to 60%
Short 15% to 13%
Tall 15% to 13%
Small 7% to 5%
Towering 7% to 5%
Diminature 3% to 2%
Enormous 3% to 2%

height difference

I was not 100% happy with the unrealistic height difference. Which is leading me to move all the heights closer toward average height. Especially diminature and small characters did not look great and more like children, while the enormous & towering females also looked out of place. On the other hand, I believe dwarfs and giants should be the outliers, looking out of place, which they now do. While still, leaving enough room for the different traits to have wiggle room to showcase different heights, within a more realistic frame.

Update: 17 Feb, 2023 @ 10:58am

Update 0.2

Removed some bs_dwarf modifiers, that made Tall and average characters a bit overinflated "thick," looking. I didn't manage to find a sweet spot with the dwarf morph so I ended up taking it out and using vanilla standard morph, which overall looks better.

Update: 16 Feb, 2023 @ 2:48am