XCOM 2
[WOTC] XCOM Durability Overhaul
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Update: 21 Jul, 2023 @ 7:25am

- Added partial support for BlackDog's standalone Long War of the Chosen enemy pack. Some enemies do not have damage ranges in the mod's config, and thus could not be adjusted.
- Buffed early Chosen again. Notable changes include Assassin and Hunter's base damage increasing to 3-5 and 4-5, respectively. Otherwise, M2 Hunter and Warlock are slightly more likely to roll the higher end of their damage range.
- Nerfed Elite Troopers back down to 5-8 again.
- Made the Julian change actually work because I forgot to put - and + in the config last time.

Update: 4 May, 2023 @ 12:59pm

A few more rebalances. Buffed midgame alien damage, buffed some lategame units a little more, Sectopods now shred like crazy, and vests are officially dead. Long live vests.

Update: 26 Mar, 2023 @ 5:42am

Added support for Armoured Vipers and ADVENT Psi Ops.

Update: 5 Mar, 2023 @ 5:59am

- Should have fixed a bug that removes the HP granted by medium plated armours.
- Fixed the brainfart that didn't reduce HP granted by Infiltrator's Disguises.
- Removed Even More Robots repair tweak, as I felt like it wasn't in the scope of this mod. If you want to keep playing with that tweak, use my EMR Rebalance mod.

Update: 19 Feb, 2023 @ 5:46am

Added support for the Custodian Pack.

Update: 18 Feb, 2023 @ 8:11am

Slightly changed the way the mod overrides WIO armour stats. This change shouldn't affect anything major, just makes the mod as a whole less messy.

Update: 18 Feb, 2023 @ 8:06am

Update: 18 Feb, 2023 @ 8:00am

Update: 18 Feb, 2023 @ 7:56am

Update: 18 Feb, 2023 @ 7:48am