XCOM 2
Stukovs Abomination: CI Sitreps
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Update: 10 Mar, 2023 @ 4:01am

another rework :)

somewhat swapped around Generic Buff 1 and Sitrep 1 ... result is that Assaults will now have far less chance of a real positive Sitrep, and instead can come up with more unpleasant things. So in effect this change will make Assault missions a little bit harder on average. Which i think is a good change

Update: 9 Mar, 2023 @ 3:33am

added three new risks from Reshis Mutators mod. Also added them (but commented out) as Infiltration Sitreps

changed chance of Assault Sitrep from 100 to 95% and Environmental from 100 to 85%

Update: 8 Mar, 2023 @ 1:38am

added the new Sitreps from Reshis: A Requiem For Man: Gameplay Mutators Standalone (WIP)

Update: 7 Mar, 2023 @ 12:04pm

Experimental Update:
i have added some of the risks also as Infiltration Sitrep, but due to ehe unknowing effects this may have commented that out. You want to try it? Remove the ;

also added some plottype blocking for raider factions. So factions won't be available for every map. This should help to not have them completly take over the environmental pool

Update: 6 Mar, 2023 @ 3:20pm

some rework of the sitreps

Update: 6 Mar, 2023 @ 8:55am

made sire Medical Surplus and Medical Embargo cannot happen at the same time

Update: 5 Mar, 2023 @ 9:08am

made sure fireteam cannot happen

Update: 4 Mar, 2023 @ 11:22pm

added several new sitreps

Update: 4 Mar, 2023 @ 3:59pm

added two more risks:
Terminus Forces
Cerberus Forces

Update: 4 Mar, 2023 @ 9:22am

corrected a few typos
added a lot of the Foundation sitreps
added GOC Forces and Foundation Forces as Risks