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With the changes, if you play a setup like i do, the 200 % step will have a 66% chance for a positive sitrep. The 225 % step has a 75% chance for a positive sitrep. Max Infiltration will remain at always being a positive sitrep, while the first two steps may very likely be not what you want
It can happen that a specific Sitrep appears in multiple Infiltration Step. You can imagine that it's a "no Sitrep" Step in that case
please tell me if anything is not working
btw it seems the game still try to pick some sitreps even if u dont have the mod which has it(missing description), same with perks for chosen(blank perk) with your other mod
For example this setting should mean the marauders are only available as a sitrep if the map is a wilderness plottype:
[MarauderIncursion X2SitRepTemplate]
+ExcludePlotTypes="Abandoned"
+ExcludePlotTypes="CityCenter"
+ExcludePlotTypes="Facility"
+ExcludePlotTypes="Rooftops"
+ExcludePlotTypes="Tunnels_Sewer"
+ExcludePlotTypes="Tunnels_Subway"
+ExcludePlotTypes="Shanty"
;+ExcludePlotTypes="Wilderness"
+ExcludePlotTypes="SmallTown"
+ExcludePlotTypes="Slums"
+ExcludePlotTypes="Stronghold"
still better make a save before activating