Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Degrinja
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Update: 1 Mar, 2023 @ 12:01pm

-When the free cancel negation projectile is smacked, Degrinja can instantly act, rather than waiting out the whole 13f iasa

Update: 1 Mar, 2023 @ 6:45am

-Substitution
--IASA 10>13
--teleport frame 6>7
--No longer always negates and refunds free cancels, instead spawning a stationary projectile that, if hit, negates and refreshes a free cancel
--Maximum momentum reapplication percent 52.5>60

-Grappling hook omnidirectional throw returned

Update: 26 Feb, 2023 @ 10:13am

-Sticky Bomb manual detonation
--Frame 1>10
--Proration 4>2

Update: 20 Feb, 2023 @ 9:50am

-Substitution
--IASA 8>10
--Momentum reapplication 50>52.5%

Update: 20 Feb, 2023 @ 12:03am

-Substitution
--No longer negates interruptible_on_opponent_turn
--Still negates free cancelling
--Still refunds negated free cancels

Update: 18 Feb, 2023 @ 3:25am

-Fixed a conflict with Colored Projectiles

Update: 17 Feb, 2023 @ 11:57pm

-Chuk Jump
--No longer requires NunChuk stance in the air
--Still requires NunChuk stance on the ground
--Cannot hit cancel into itself
--Damage 1200>1000
---Grappling hook makes it too easy to land

-Stomp can no longer be used in situations only specials are supposed to be usable
--Might as well be a bug fix

-Sticky Throw
--Returning move
--Is now a 1 bar super instead of a special

-Sticky Bomb projectile
--Increased max horizontal speed
--Cannot be deleted by other projectiles and does not delete other projectiles
--Manual explosion
---Damage
----Combo starter 800>550
----In combo 800>800
----Minimum 0>250
---Hitstun 24>26
---Hitlag 10>6
---Proration 3>4
--Automatic explosion
---Hitlag 10>12
---Hitstun 24>30
---Minimum damage 0>550
---Proration 0>-2
---Frame 121>100

-Substitution
--Allows you to keep a percentage (chosen by you, up to 50%) of your previous momentum, aimed as you wish
--Prevents opponents with states that become actionable on the same turn as you from doing so
--Returns the opponent's free cancel if they used one
--Grants projectile immunity

-Grappling Hook
--Now deals 200 damage if it connects with the opponent
--Now disconnects if it is behind you and either
---You aren't in the middle of an attack
---You aren't in the middle of a combo
----With updated substitute existing, this really shouldn't be able to do the good neutral stuff it can do

-Jump Kick damage in combos 1200>1000
--Grappling hook makes it too easy to land this