Total War: WARHAMMER III

Total War: WARHAMMER III

AI Army Tasks and Strategy
Showing 11-20 of 30 entries
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Update: 30 Jun, 2024 @ 6:36am

Updated for 5.1
Small adjustments to improve some behaviors

Update: 10 May, 2024 @ 4:12pm

I have considerably increased the multipliers that designate the main threats in an attempt to solve the problem of inactive armies. This modification should work even in campaigns added by other mods.

Update: 30 Apr, 2024 @ 4:22pm

Update: 24 Feb, 2024 @ 6:02am

Update: 21 Nov, 2023 @ 1:26pm

Updated for version 4.1

Added task to defend territories invaded by enemy troops.

Update: 9 Nov, 2023 @ 7:36am

-The priority of attack and capture of dark fortresses by the forces of chaos has been modified, this corrects the problem of Sigvald and Archaon not capturing their respective fortresses in the first turn and should also make these factions focus more on said cities (I dont have much time to test this last part so any comments on this would be welcome)

-More than twice as many missing tasks have been added to all available personalities, this means that the AI has more responses to different situations.

Update: 27 Sep, 2023 @ 8:31am

The safe distance that the AI maintains from the player has now been set for all campaigns.

Update: 27 Sep, 2023 @ 8:30am

Update: 27 Sep, 2023 @ 8:14am

Update: 15 Sep, 2023 @ 4:24pm

In this update I have focused more on improving recruitment without affecting the gameplay of the AI and on further improving and randomizing some issues.

The AI is now even more unpredictable, before all factions were governed by the same parameters to determine danger or when to attack, now each faction has its own values and it will be more difficult for the player to determine what they will do.

The AI will now prefer to repeat fewer units and increase their quality in their recruitment.

The AI will take more into account the proximity of enemies to evaluate threats and act accordingly.

Increased the maximum and minimum load that AI caravans can carry.

Increased the maximum number of diplomatic actions each AI faction can perform.

The time frame for warnings and alerts when crossing regions has been reduced.

The general behavior of the AI improved greatly with these and other changes.