Total War: WARHAMMER III

Total War: WARHAMMER III

AI Army Tasks and Strategy
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Update: 20 Jun @ 11:48am

Updated for version 6.2
I've basically made 3 changes to the mod:

I've reviewed the priority changes made by CA. According to the patch notes, you can now disable the player priority bonus (some people call it anti-player bias). I've only made a few adjustments that seemed logical to me, but I won't make any more changes until I can test it.

I've re-added tasks for some AI behaviors; in short, factions like beastmen should play better (or so I hope).

I've restored AI priority to group attacks (since this was never the cause of the inactive AI issue). "Mass battles are back."

Have fun.

Update: 27 Mar @ 10:41am

Update: 1 Feb @ 12:55pm

Update: 30 Jan @ 9:47am

Skaven cities are invisible again. If you have issues with this or prefer them to be visible, you can use the Reveal Skaven Settlements mod at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3328108734

The AI's ability to detect the strength of enemy armies and launch attacks has been balanced and readjusted. While having randomness and variety is good, it also entailed advantages for some factions and certain issues. Although the policy has not changed, the AI should now be a bit less suicidal, and all factions have been leveled.

Obsolete entries that CA has been phasing out over time and which no longer had any effect on the game have been removed. More specific modifications regarding the behavior of the Ogre Kingdoms have been moved to the specific mod for that faction, which can be found at Ogre Kingdoms Mechanics 2 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3095555751

Update: 6 Jan @ 6:06pm

Some changes have been made to the AI behavior so that certain factions no longer ignore the player and other AIs.

Update: 28 Dec, 2024 @ 5:06pm

Now Skaven cities are visible, this was never really overly useful since the player knew through corruption if our friends the rats were there and since CA seems to have touched something of the AI ​​and now they don't know how to differentiate it from destroyed settlements I have implemented this change.

Update: 25 Dec, 2024 @ 1:32pm

Update: 1 Nov, 2024 @ 8:08am

Updated for 5.3

AI behavior has been changed to be more aggressive.
AI will now consider the player a high threat on all difficulties

Update: 30 Aug, 2024 @ 8:09am

Fixed an issue where no one would join a war when it was declared, including allies on both sides. They should now be almost guaranteed to join the fight.
(Special thanks to round pp for reporting this bug)

Update: 24 Aug, 2024 @ 8:12am

Updated for 5.2
Some parameters have been modified to allow the AI ​​to maintain its objectives for more turns and allow actions against more distant factions