Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Degrowboy
Showing 1-5 of 5 entries
Update: 3 Mar, 2023 @ 6:51pm

-Fixed non-wrangle lasso > normal lasso causing the normal lasso to forever be stuck in place

Update: 3 Mar, 2023 @ 7:59am

-ITP IASA 8>6

-Lasso
--Now aimable
--Comes out 5 frames faster in combos
--Now has Wrangle toggle
---When on, is the lasso you know and love
---When off
----IASA 13 in neutral
----IASA 8 in combos
----The projectile sticks around until it hits something (wall, floor, character)
----Resets the opponent's momentum on-hit, rather than entering lasso stance
----Has 24-combo_count-combo_proration hitstun
----Increments combo count and combo proration on-hit
-----Still does no damage, this is just because it's insane if this doesn't happen

Update: 1 Mar, 2023 @ 3:46pm

-Fixed crashes, updated neutral Foresight to be the same as stance Foresight

Update: 26 Feb, 2023 @ 5:38am

-Foresight iasa 3>4

-Teleport frame 3/6/3+n>5/8/5+n between/behind opponent/behind cowboy

Update: 19 Feb, 2023 @ 11:40am

-LSlice
--No longer sends the opponent into a hurt state
--Applies 4 frames of hitlag to the opponent
--Damage 1100/900>700
--Always aimable
--Still parryable
---Intended to make it an actual poke tool that can rarely catch the opponent for comboing, but should apply safe damage if you don't catch them in some animation

-Quick draw iasa 9>7

-Temporal Bullet
--Outside combos
---No longer sends the opponent into a hurt state
---Applies 4 frames of hitlag
---Can't be parried or blocked
--Same damage and hitstun and stuff mid-combo
--Time until shot 51f>100f
--Landing hits reduces time until shot by 10 frames
--Usable outside gun stance if the previous state was temporal bullet again
---Better poke as above, but also incentivizes the opponent to play riskier to try to get in and turn off the temporal bullets by smacking the cowboy

-Warp Stance no longer takes an air option

-Foresight
--Animation length 7>3 (total 6 from the need to first enter warp stance)
--Can now place multiple afterimages

-Time Rift and Time Shift
--Now toggles
--Can only use one or the other
--Can choose which afterimage to use

-Time Shift
--Can only be used if the closest afterimage is within 150 pixels, vertically
---Doesn't care about horizontal distance
--Frame data:
---3 frames if the rift is between both players
---6 frames if it is behind the opponent
---3+x frames if it is behind cowboy, where x is ceil(floor((distance_from_cowboy/5)^1.5)/8)
--If you become actionable before the teleport, it won't happen
---This was originally a limitation imposed by the engine, but I thought it made sense enough to just keep as a feature so you can't do some crazy insane nonsense

-Instant Teleport is only usable in combos