Garry's Mod

Garry's Mod

gm_born
Showing 1-10 of 14 entries
< 1  2 >
Update: 29 Jan, 2024 @ 12:43pm

ver. 2.4.2

- Added latch into the hall

- Added the room

- Updated lore

Update: 25 Nov, 2023 @ 12:48pm

ver. 2.4

- Added offshore island

- Extended ocean

- Tunnel checkpoint's garage door can now be closed.

Long time no see.
I've been working on my next map (Release date yet unknown), and I just wanted to update gm_born as appreciation for the continued support. Thanks, 'modders

Update: 5 Jul, 2023 @ 7:18am

ver. 2.3.1

- Cookie Bear's area has received an update

- Minor texture fix at the harbour

Update: 23 Jun, 2023 @ 1:56pm

ver. 2.3

- Added new area besides the checkpoint in the tunnel

- Added inside area to the building near spawn with the locked door, created by and in a collaboration with my bud; Cookie Bear

- Added PlayerClip brush under the airduct jump for more consistency
- Added more details to the beach
- Added more airborne Ai Nodes
- Small rocks at spawn now collisionless to players. This is to fix a problem where the player is unable to move due to spawning in the rock.
- MORE LORE!!
- Lore related additions and changes
- Various minor changes

Hello, long time no see! I'm finally done with my exams and ready for high school.
Updates for gm_born will now be more consistent, though the map is nearing a state where I'd call it done - so we'll see.
Thanks for all the nice comments, enjoy the update!

Update: 13 Apr, 2023 @ 8:26am

ver. 2.2

- Added interior to the white building at the canal

- The checkpoint gate is now breakable (Thanks for the suggestion, CombineElite)

Update: 6 Apr, 2023 @ 4:11am

ver. 2.1

- Added small new underground area to canal

- Various fixes and changes to the area outside canal

- Window texture fix to the small red hut

- Removed T-posing combine (I have no idea how it got there)

Update: 31 Mar, 2023 @ 12:07pm

ver. 2.0

- Added new massive area
- Canal
- 1 Enterable building (I will add more, don't worry)
- Seperate skybox for performance
- 2 entrances


- Fixed a few textures
- General tweaks

Hello, sorry for the long wait, I'm really happy with how it turned out in the end. Enjoy!

Update: 11 Mar, 2023 @ 5:07am

ver. 1.3.1

- Minor texture fix

Update: 8 Mar, 2023 @ 12:52pm

ver. 1.3

- Added an inside to the white warehouse in the harbour area

- Various fixes and changes


Hello, i'm not dead.
Sorry for the long wait. Maintaining maps has never been my strong-suit. Just the 1.0 release of gm_born took me almost 2 years of on and off working.
And now with the insane support gm_born has received, (which i'm extremely thankful for) it has really put my issue to the test.
Updates will still come out, I'm not gonna pull a TF2 on it. - I love mapping, but burnout and perfectionism can sometimes give me troubles.

Update: 1 Mar, 2023 @ 1:07pm

ver. 1.2.1

- Changed checkpoint gate window

- Minor fixes and changes

The ladder problem might be a source engine spaghetti thing, but I'll see what I can do in the coming updates