Company of Heroes 3

Company of Heroes 3

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Update: 9 Dec, 2024 @ 9:21am

Version 2024.12.1
Changes
  • Added an option to allow cheats, similar to CheatCommands Mod:
    • Disabled (default)
    • All players
      • All players will have access to cheats in-game.
    • Team 1 only, team 2 only, Player 1 ... 8 only
      • Players matching the selected lobby slot(s) will have access to cheats in-game.
        When using these options, fixed starting locations should be used unless access to cheats should also be randomized.
  • Disabled access to off-map airstrikes during ceasefire
  • Added an option to set resource income to 0%
  • Added separate per-resource options for modifying resource income: Manpower, Munitions, and Fuel
  • Added an option to disable Battlegroups. Battlegroups can be enabled or disabled for players and AIs separately.
  • Added an option to disable Off-map airstrike abilities. Off-map airstrikes can be enabled or disabled for players and AIs separately.
  • Added an option to limit tech tier buildings to Rally Point Only, HQ Only, Tier 1, and Tier 2. Tech tier limit can be set for players and AIs separately.
    • Rally Point Only: All tech tier buildings are disabled and the HQ is replaced with a rally point truck. Not available for AIs.
    • HQ Only: All tech tier buildings are disabled. Support buildings and medical stations are available.
    • Tier 1:
      • US Forces: Motor Pool and Tank Depot disabled
      • British Forces: Company Command Post, 6-pounder AT-Gun, Bishop, and Stuart disabled
      • Afrikakorps: Mechanized Kompanie, Panzerarmee Kommand, and Fire Support Elements Disabled
      • Wehrmacht: Panzer Kompanie, Support Elements, and Pak 40 AT-gun disabled
    • Tier 2:
      • US Forces: Tank Depot disabled
      • British Forces: Company Command Post disabled
      • Afrikakorps: Panzerarmee Kommand disabled
      • Wehrmacht: Panzer Kompanie disabled
  • Added an option to have all human players start with a medical station in their base
  • Added an option to replace starting units. Starting unit can be changed for players and AIs separately.
    • Default: No changes to starting units.
    • Removed: All staring units are removed.
    • Engineers: All starting units are replaced with the faction's default engineer unit.
    • Recovery Vehicle: All starting units are replaced with the faction's default recovery vehicle.

Update: 27 Sep, 2024 @ 8:17am

Version 2024.9.2
Changes
  • Fixed compatibility issues with maps that use "starting_position_no_hq" as player starting positions
  • Fixed compatibility issues with maps that use additional teams

Update: 4 Sep, 2024 @ 6:39am

Version 2024.9.1
Changes
  • Fixed a bugsplat caused by using Ceasefire in annihilation game mode

Update: 31 Aug, 2024 @ 2:41am

Version 2024.8.1
Changes
  • Added a new game option: Bridges
    • Default: No changes to bridges.
    • Repaired: All bridges are fully repaired at the beginning of the match.
    • Destroyed: All bridges are destroyed at the beginning of the match.
    • Invulnerable: All bridges are fully repaired at the beginning of the match and cannot be destroyed.
    • Disabled: All bridges are destroyed & disabled at the beginning of the match and cannot be repaired.
  • Added a new game option: Ceasefire
    • None: No ceasefire.
    • Ceasefire (duration): The map is evenly split between the teams. Attacking enemy units and entering enemy territory sectors is disabled for the selected duration.
  • Changed "Single Victory Point" mode
    • Renamed to "Central Victory Point"
    • The number of victory points on the map is reduced to 1 or 2, leaving the centermost victory point(s) on the map. This fixes maps with an even number of victory points.
    • Improved the algorithm for picking the central victory point(s)
    • Victory point countdown rate is multiplied by 3.0 if the number of central victory points is 1.
    • Victory point countdown rate is multiplied by 1.5 if the number of central victory points is 2.

Update: 15 Jul, 2024 @ 8:18am

Version 2024.7.1
Changes
  • Added a new Victory Point option: Victory Point Mode
    • Default (Vanilla Victory Point mechanics)
    • Single Victory Point: The number of victory points on the map is reduced to 1, leaving the centermost victory point on the map.

Update: 11 Dec, 2023 @ 8:17am

Version 2023.12.3
Changes
  • Fixed construction speed modifier causing invisible base buildings

Update: 8 Dec, 2023 @ 1:46am

Version 2023.12.2
  • Fixed zh-Hans (Simplified Chinese) not showing default (English) translations

Update: 5 Dec, 2023 @ 10:15am

Version 2023.12.1
  • Increased maximum popcap from 500 to 1000
  • Increased maximum victory point ticket count from 5000 to 10000
  • Added new resource income options: 125%, 750%, and 1000% (10x)
  • Added option for unit production speed (25%, 50%, 100%, 125%, ..., 500%, etc.)
  • Added option for construction speed (25%, 50%, 100%, 125%, ..., 500%, etc.)

Update: 8 Mar, 2023 @ 6:12am

Version 2023.3.1
  • Fixed some incorrectly assigned game option help texts

Update: 23 Feb, 2023 @ 9:06am

2023.2.1
  • Added recommendation for maximum population per game size
  • Improved various help texts of the options to provide more information