Company of Heroes 3

Company of Heroes 3

Game Modes+
202 Comments
fondfly 23 Jul @ 11:09pm 
中文社区有么?
Janne252  [author] 6 May @ 8:27am 
@Sinbad: Please provide a detailed report in the "Report bugs or errors" discussion using the reporting template from the first message of the discussion: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2937361656/4520010047770542427/
Sinbad 6 May @ 5:38am 
Cant Win:

Annhilation mode : killed all enemys ,destroyed alle enemy buildings, capture all ressoruce points and still no Winning window to end the battle

any solutions?
Janne252  [author] 19 Apr @ 1:32am 
@TheJakal: The only known performance issue is enabling cheats & accessing the spawnables menu. To my understanding it only affects AMD CPUs. If you think there's an actual issue, please provide a detailed report in the "Report bugs or errors" discussion. It might also help to know what CPU and GPU you're running.
TheJakal 18 Apr @ 5:25am 
Well I have almost all the latest stuff, works fine at maximum without the mod....and all other games so something in the mod dont like my computer :(
GrayVos 6 Apr @ 11:47am 
It doesnt. It depends if you have a good computer or not.
TheJakal 20 Mar @ 11:19am 
Really great mod, but lags a lot even with small army and low resolution :(
Janne252  [author] 17 Mar @ 11:20pm 
@Dante: Please provide a detailed report in the "Report bugs or errors" discussion using the reporting template from the first message of the discussion: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2937361656/4520010047770542427/
Dante 15 Mar @ 7:26am 
I can't Annihilation Workshop mode, it reversed back to other mode
Janne252  [author] 10 Mar @ 11:18pm 
@✠Stein✠: Please provide a detailed report in the "Report bugs or errors" discussion using the reporting template from the first message of the discussion: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2937361656/4520010047770542427/
Stein 10 Mar @ 10:02am 
Why am i Getting +2500 Manpower even though my resorces are at like 25% / putting it at 100% same thing?
Anyone help...:steamsad:
Janne252  [author] 7 Mar @ 10:13am 
@Mario_Vs: Please provide a detailed report in the "Report bugs or errors" discussion using the reporting template from the first message of the discussion: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2937361656/4520010047770542427/
Mario_Vs 7 Mar @ 10:04am 
Greman not product Tiger bug ....
eMule 6 Mar @ 9:08am 
Fine. Thank you. But unplayable with Linux so far. -.-
Janne252  [author] 6 Mar @ 7:13am 
The mod has been updated to version 2025.3.1. If you're experiencing "Missing required mod(s)" errors in custom game lobbies, please click on the "Mods" tab in the main menu, find "Game Modes+" on the list, right click it, and select "Open". On the Steam Workshop item page that was just opened, click the "Unsubscribe" button and then click the "Subscribe" button to re-subscribe to the item. This should force the game to re-download the mod.
Janne252  [author] 4 Mar @ 9:50pm 
@Raiko: I've sent you a friends request. I'd like to watch a replay file where the issue occurs.
Raiko 4 Mar @ 1:41pm 
Hello! I've tried the Sub/Unsub but it didn't fix the AI, since 2.0 AI will not expand and only build a few units that don't move, tried multiple maps and it's the same.
Janne252  [author] 3 Mar @ 4:51am 
@[CN]突击队队员: Thanks for the report. It appears that some custom maps have more than 2 teams. This will be fixed in the next version.
[CN]突击队队员 3 Mar @ 2:52am 
(I) [18:48:32.874] [000014024]: GameWorld::OnFatalScarError: [Player_GetLobbySlotIndex not initialized; called too early (before _OnInit)
Lua player.scar Ln 53 (Player_GetLobbySlotIndex)
Lua system.scar Ln 316 (CCM_InitGlobalStatePlayers)
Lua main.scar Ln 32 (func)
Lua core.scar Ln 597 (CallDelegate)
Lua core.scar Ln 630 (Core_CallDelegateFunctions)
Lua module.scar Ln 52 ()

]

some mission map will encounter this error if cheat enable.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3168280742
-Da-_-Goddess- 1 Mar @ 6:25am 
restricting access to specific units sounds great thanks.
Janne252  [author] 1 Mar @ 6:17am 
@荒野小钟声: Let's continue this discussion in the "Report bugs / errors" discussion on this Steam Workshop page. Please use the reporting template (a series of questions) in in the first message of the discussion.
Janne252  [author] 1 Mar @ 6:15am 
@-Da-_-Goddess-: Bundling Advanced AI might not be feasible but controlling AI's access to specific units could be a reasonable option to investigate.
荒野小钟声 1 Mar @ 6:11am 
@Janne252 Bro,Annihilation+ and Victory Point+ can be selected in the game options,but there is no icon in the upper left corner after entering the game.
-Da-_-Goddess- 1 Mar @ 6:10am 
any chance to add AI personalities to this mod like the advanced AI mod so the AI preferring to use heavy tanks or specific units.
Janne252  [author] 1 Mar @ 4:30am 
@荒野小钟声: Please verify that you have the latest version of the mod installed. You can check the latest version number on the change notes page on this Steam Workshop page and compare it to the version number shown in the last game options setting when Annihilation+ or Victory Point+ is selected as the game mode.
荒野小钟声 1 Mar @ 2:13am 
Update please.
aeon70 28 Feb @ 1:44pm 
@Janne252 so i was wrong about the mod not working after the fire & steel update. i had my buddy unsubscribe and resubscribe to it and it worked fine.
Janne252  [author] 28 Feb @ 12:38pm 
@Edie220826: Do you still have the replay file from the game where this happened?
Edie220826 28 Feb @ 11:37am 
Please fix it so its woork for 2.0 version. As it is, it ruins AI behavior (AI stop devveloping and do not attack)
Thank you.
Duke Jason 27 Feb @ 8:47pm 
This guy is legend.
Alpharius Omegon 27 Feb @ 12:43pm 
I sent you a friend request. I have a gameplay clip to show you what I mean.
-Da-_-Goddess- 27 Feb @ 10:56am 
sorry not RGM, advanced AI mod.
-Da-_-Goddess- 27 Feb @ 10:35am 
any chance to add AI personalities to this mod like the RGM mod so the AI preferring to use heavy tanks or specific units.
Janne252  [author] 27 Feb @ 8:22am 
@Haywire: Have you got a replay file where this occurs? If so, send me a friends request.
Alpharius Omegon 27 Feb @ 8:13am 
This mod seems to break tank traps and barbed wire, as they become immune to all damage. Placing them down on a bridge and then blowing up the bridge leaves the barbed wire and tank traps hovering in the air. completely indestructible.
Janne252  [author] 25 Feb @ 10:02pm 
@aeon70: Could you provide a detailed error report in the "report bugs / errors" discussion above, please? The first post has a template.
aeon70 25 Feb @ 3:30pm 
love the mod. with the fire & steel update it no longer works with multiplayer skirmishes. still seems to work on single player skirmish though. can it be updated to work with multiplayer. appreciate your work.
Janne252  [author] 2 Feb @ 5:23am 
@TR3: This mod can only be used in custom games and skirmishes, not in singleplayer campaign.
TR3 31 Jan @ 1:05pm 
For single or online? Thanks!
MajMayonaise 14 Dec, 2024 @ 12:20am 
Latest update is fantastic! I've been looking for a way to play AI skirmishes without tanks for a long time, so image my surprise when I boot up a skirmish to find the option sitting right there in front of me (via tech tier limits)! Thanks a bunch!
Janne252  [author] 8 Dec, 2024 @ 4:06am 
@THE ~ HUNTER: Yeah, that's possible. I'm going to release a bigger update for this mod soon that features some new settings for restricting certain aspects of the game. I'll have to see what the feedback is after that.
THE ~ HUNTER 7 Dec, 2024 @ 3:24pm 
Would it be possible to add to the game setup the ability to filter weapon classes?? So for example if I wished to ban flamethrowers??
CommanderTP 29 Nov, 2024 @ 10:29am 
Yes that should work ............thank you for responding
Janne252  [author] 27 Nov, 2024 @ 5:39am 
@CommanderTP: Thanks for the clarification! Perhaps an option to set resource income to 0% would allow this usecase if you combine it with high or very high starting resources?
CommanderTP 26 Nov, 2024 @ 4:20pm 
Awesome on the atmosphere..............Attrition is a set amount of resources for each team member on both sides when it runs out there is no more so you have to be very strategic with how you spend it.
Janne252  [author] 26 Nov, 2024 @ 7:01am 
@CommanderTP: What are you referring to with "Attrition"?
And yes, overriding the atmospheric setting should be possible.
CommanderTP 26 Nov, 2024 @ 6:39am 
Can you please add a toggle for Atmosphere , as in dusk, morning, day, night and such? Also, a weather toggle is possible?
CommanderTP 17 Nov, 2024 @ 4:36pm 
Ceasefire one of my favorites................coupled with Attrition would be excellent strategy!
Janne252  [author] 15 Nov, 2024 @ 11:01am 
@TallestDavid: Please report errors in the pinned discussion.
TallestDavid 15 Nov, 2024 @ 8:05am 
any of the settings give me a error at the start of the game.