Tabletop Simulator

Tabletop Simulator

DayZ Tabletop Survival - Chernarus Map v1.05
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Update: 18 Jul @ 2:41pm

Added a Item Condition Chart next to the Loot Chart Table

Roll a D20 whenever you find a ranged weapon

Before you would always find an empty gun with no clip or ammo. With this update you have a chance to find a gun with a clip and ammunition already included. There is also a small chance the gun can be empty and damaged.

Update: 21 May @ 3:26pm

v1.05
Added Rubber Boats along the Coast
All they need is Gasoline and a Spark Plug!

Added a universal NPC Status Tracker Card as there was nothing to keep track of their intentions, stamina, shock, health, and blood.
Added an entire character inventory to equip NPCs with items as well as an inventory panel to hold items.

Update: 16 Apr @ 11:33pm

Update: 16 Apr @ 11:01pm

Update: 16 Apr @ 10:43pm

v1.04

Adjusted melee weapon to hit bonuses, removed the bonus from heavier melee weapons, and reduced it to max of +1
Melee chart now shows a roll of 1 which will damage your weapon and alert zombies 3 spaces away
Melee attacks that hit now alert zombies 1 space away

Changed name of Food and Water Indicator to Hunger and Hydration
Hydration now drains 2 points each turn instead of 1

Reduced Pickaxe and Firefighter Axe health damage to 4

Guns can now get jammed on a roll of a 1, this will also give you weapon a damage token

Temperature at 0 reduced immunity an additional point
Roll for Influenza token at 0 temperature instead of 3 or lower



Update: 16 Apr @ 9:36pm

Added Searched Tokens to mark buildings that have been searched on the Player Token Tray
Moved Damp, Soaked, an Damaged Tokens to the Player Inventory Tray

Update: 12 Apr @ 5:40am

Added Knife stealth kill ability.
When attacking zombies that are not alerted you can now kill them on a roll of 16-20

Update: 11 Apr @ 11:56pm

V1.03
Many small updates have been made with some small changes and rules clarifications.

Equipping is now a free action
Light Rain will now reduce zombie alert range by 1
Heavy Rain will now reduce zombie alert range by 2
Bandages now have two uses instead of one
Melee weapons all have different durability ratings
Resized crossbow and inventory panels for clothing
Adjusted all Infectious Diseases to cause -5 immunity when acquired
Every 25th turn you must place a Damage Token on your shoes
Wolves spawn 10 spaces away instead of 20
Knives no longer get a bonus to hit zombies on normal attacks.
Perform a Stealth Kill by rolling 16 or higher against zombies with any knife

Update: 11 Apr @ 11:55pm

Update: 12 Jan @ 4:20pm

v1.02

I got some help with scripting and added an item search bar on the right side of screen.
Enter the item name you want and it will spawn at your cursor.

(some items had issues spawning, try key words like pistol, or shotgun, instead of IJ-70 and BK-43)

Changed the random NPC encounter roll from every 10th turn to every 25th turn.

Will be working on improving the NPC encounter mechanic and making more tweeks to gameplay after play testing.