Company of Heroes 3

Company of Heroes 3

Wikinger Mediterranean Theater of War 1.2.4
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Update: 15 Oct, 2023 @ 1:53pm

US Armor Battlegroup change:
Self repair unlock has been replaced with Sherman Command tank

Wehrmacht Mechanized Battlegroup change:
Self Repair unlock has been replaced with Sd.Kfz 9 recovery vehicle dispatch

Changes to Recovery Vehicles (US and Wehr):
Recovering a wreck now only costs 60 fuel regardless of vehicle
Repair speed has been increased from 16hp per tick to 75hp per tick
Now capped at 1

Repair Speed changes:
Standard repair speed (pioneer and engineer) has been changed from 8hp per tick to 20hp per tick
PzGrens repair speed is 15hp per tick
291st Engineers (US Armor) repair speed is 50hp per tick
Other balance changes/bug fixes:
291st Engineers (US armor) grease guns have been replaced with Thompsons
Luftwaffe AT gun lg-40 cost has been changed from 250mp 75 mun to 100mp 70 mun
(Bug fix) Sherman smoke upgrade was unintentionally locked behind tech tree unlock. Now all Sherman variants can purchase smoke upgrade regardless of tech tree unlocks
Sherman Command tank sight range increased to 100m (standard sight is 75m). Sight cone has been reduced from 55 degrees to 20 degrees.
Luftwaffe tech tree unlock changed from Panther to free Paznzerfausts for Fallschirmjager Regiment 6 squads

Troops have a much greater chance of escaping a destroyed building.

Nerfed height advantage of small arms weapons. The old value was if your squad was 3.5m higher than your opponent, then the weapon would ignore any cover and do full damage. 3.5m has been changed to 6m.
For example, the Garand does 14 damage per shot and will only do 7 damage per shot to an enemy in heavy cover. With the height advantage of 3.5m, the Garand will do the full 14 damage to troops in heavy cover.
Part of the reason for the change is that it's not exactly clear sometimes when this advantage is hurting/helping you. Due to the lower TTK of Wikinger, it can take too long to figure out when this is happening. This especially true if you are facing a garrisoned enemy...as the icon for cover doesn't change even though your garrisoned opponent is getting the "negate_cover" advantage. (Relic bug I think).

DAK changes:
The picture below shows the new standard unit roster along with the new Armored Support Battlegroup tech tree and unlocks.

Armored Support Battlegroup
Support and Airpower:
1L: Resource Blitz (Each munitions and fuel point you have captured doubles it's production rate. Manpower income is reduced by 50%. Does not affect newly captured points during the ability)
1R: Salvage Kits (Enables Pioneers and Panzergrenadiers(if 90th is unlocked) to use the Rapid Salvage on vehicle wrecks that grants fuel on completion.
2: Panzer Storm (Increases the speed and rotation rate of all vehicles and enables them to capture territory)
3L: Stuka Recon Run
3R: Stuka Strafing Run

Armored Warfare:
1L: 90th Light Division
1R: 15th Panzer Division
2: Combined Arms Aura (Increases accuracy, speed and makes infantry harder to hit when near combat vehicles)
3L: Panzerbefehlswagen (90th gets a PIV Ausf F and the 15th gets a PIII Ausf L)
3R: Recovery Vehicle unlock

Players can choose between the 90th Light Division or the 15th Panzer Division inside the Armored Support Battlegroup. After selecting a Division, each base building will have 2 upgrade options that are exclusive to each other.


.
90th Light Division
Panzergrenadiers are available to be built from Light Support Kompanie

T0 options: (1) Replace Kradschützen Motorcycle Team with an Sd.Kfz. 221 or (2) Sonderverband 288 Recon Squad (5 man recon squad armed with Kar98s, grenades, smoke grenades, and a flare ability. Can be upgraded with x2 Scoped Kar98s.)
T1 options: (1) Replace Zugtrupp with an Sd.Kfz. 254 Artillerieoffizier or (2) Replace Mortar Teams with le.IG 18 Support Gun Teams
T2 options: (1) Unlock Sdkfz. 250 Half-tracks to transport Pioniertrupp, Schützentrupp, Panzergrenadiertrupp, Pak 38 Anti-tank Gun Teams, and le.IG 18 Support Gun Teams to the front or (2) Deploy two StuG III Ausf. D assault guns from Sonderverband 288.
T3 options: (1) Unlock Pak36(r) "Ratschbumm" Anti-tank Gun Team or (2) Deploy a Panzer III Ausf. L with an assault squad from Sonderverband 288.

15th Panzer Division
Panzer III Ausf. L(50mm long) are auto replaced by Panzer IV Ausf F2
Panzer III Ausf. E(37mm) are auto replaced by Panzer III Ausf. G (50mm short)

T0 options: (1) Unlock Advanced Repair (x2 faster repair speed) for the Panzerpioniertrupp or (2) Unlock the ability to upgrade your Panzerpioniertrupp with x4 MP 40s.
T1 options: (1) Replace HMG34 with an HMG42 or (2) Newly built HMG34 teams and Mortar Teams will have the ability to build sandbag walls.
T2 options: (1) Unlock the Sdkfz. 250/7 mortar halftrack or (2) Unlock the Panzer III Ausf N (75mm)
T3 options: (1) Panzer IV's are 25% cheaper to produce or (2) Unlock Tiger I from Schwere Panzer Abteilung 501

Update: 7 Aug, 2023 @ 4:52pm

Update: 18 Jul, 2023 @ 11:38am

Update: 9 Apr, 2023 @ 3:19pm

- All faction's small arms weapons (rifle, smg, lmg, hmg, coax, pintle) have Wikinger stats now. (range, RoF, accuracy, damage, damage vs vehicles, suppression, etc)
- All small arms, except hmgs, have had their tracer rounds removed.
- All faction's infantry and vehicle's sight have Wikinger stats
- All faction's infantry now have 2 veterancy ability choices
- All faction's vehicle's movement have Wikinger/realistic stats along with new reverse speed (half of forward speed)
- All faction's build menus have been adjusted for balance and to add "hidden" units.
NOTE: Starting HQ building and squad for all factions cannot be modded at this time
- All faction's AT guns have Wikinger stats now. (range, damage, accuracy). Penetration against specific armor has not been touched yet.
- All faction's mortars/ leIG guns have Wikinger stats now.
- All vehicles now arrive from off map instead of directly from HQ building when built. Infantry still spawn at HQ buildings.
- All tank, AT, and hand held AT projectiles have had their projectile speed increased.
- All grenade UI timers have been removed. Grenades have been adjusted for more range and AoE. They will differ from Wikinger Etow grenades in that they will not suppress and have 5m less range.
- All vehicle and infantry upgrades are now instant and require to be in HQ territory.
- All infantry costs, pop, and mp upkeep have been adjusted.
- Howitzer tanks (Brummbar. Sherman 105, Centaur) now have temporary weapons that simulate how they behave in Etow.
- All faction's ambulance now has forward retreat point ability
- New build icons and decorators for some mainline units
- and much more....

Update: 23 Feb, 2023 @ 3:51pm

Update: 23 Feb, 2023 @ 11:57am