Company of Heroes 3

Company of Heroes 3

Wikinger Mediterranean Theater of War 1.2.4
147 Comments
Starbuck  [author] 22 Jul @ 8:06am 
@Veanus:
If you play with the Advanced AI-extra settings and use the settings I have shown in my screenshots, you will definitely see more than just infantry.
Veanus 20 Jul @ 11:13am 
AI just keeps sending infantry.
Dead Man's Hand 20 Jun @ 3:11pm 
Can it scale with RGM?
KuroCat 19 Jun @ 9:03pm 
@Starbuck yikes I didn't even realize that thanks man also cheers for the update today
TheGreatMimi 16 Jun @ 11:50am 
Whenever I play with my friend 1v1 the game works just fine, but when we add AI the game will freeze after 2-3 minutes. My friend can still play but all my units freeze on the map and everything stops in place.

All settings are put the same as the screenshots. Allready verified gamefiles etc.. what is happening here?
Starbuck  [author] 13 Jun @ 5:17am 
@kurocat
You need to change the setting that says "Use Custom AI Economy" to DISABLED
KuroCat 11 Jun @ 1:12pm 
keep getting a fatal error after starting the game? I am running advanced ai with the rec settings you posted not sure why it keeps crashing :c
duge 7 Jun @ 1:30am 
respect!!It is an awesome mod.
bugge 15 May @ 11:33am 
Thumbs up for the idea about splitting the mod into an Early vs Late version.
KuroCat 14 May @ 3:59pm 
Thank you for update!~
Gallo Spinelli 12 May @ 2:31pm 
Dev why cant you give all german paratroppers with nice cammo , so that they wont be wearing blue
BBQ 1 May @ 7:55am 
I just tried playing a match but the AI didn't do anything at all. It was a 1v1 on Sousse Stronghold. I was playing Wehrmacht against British Forces.

Using 1.2.1 Tuning Pack and the MToW Game Mode
Starbuck  [author] 15 Apr @ 7:39am 
@Fluffwaffle:

Perhaps, yes.
Maybe in a later update I could change them.
Fluffwaffle 14 Apr @ 5:08am 
Wouldn't Air and Sea have SBS squads instead of SAS due to how this is the Royal Navy + Airforce battlegroup?

SAS were assigned to the Army.
SageHashirama 12 Apr @ 10:04am 
thanx dude ^^
Starbuck  [author] 5 Apr @ 7:32am 
@breech
Thanks for the feedback. Luftwaffe has been worked on, but it's not 100% completed like some of the other battlegroups. Some bugs regarding healing hopefully will be fixed in the next update as well.
Starbuck  [author] 5 Apr @ 7:22am 
@Astraeos
I use the Advanced AI win condition mod.
I will post pictures of the settings I use to get Axis AI to work "better". Pictures will be above the description.
They still sometimes won't build their tank depot....and I'm still trying to solve that issue.
Astraeos 5 Apr @ 6:27am 
Having the same problem as LCcmdr and AndersonOrion.

The Axis AI doesn't seem to do anything at all with this mod active, where as the Allied AI seems entirely OP, even on the lowest difficulty settings. Shame really. Was there ever any sort of fix? Did I install this wrong? Is this mod not intended to be played with AI's?
breech 1 Apr @ 12:34am 
A lot of really nice things in these MTOW mods. Well done!

Question: is something happening with the Luftwaffe battlegroup? It is seriously underpowered, it doesn't heal properly and the pioneers repair things like the flak 36 emplacements incredibly slowly for an object that can be destroyed by a couple of hits. Just wondering if there is a rework on the go or if that was intentional. Thanks!
Darkest Inferno 15 Mar @ 6:02pm 
Cool mod,

The Ambulance Halftrack for the Whermacht doesn't heal troops :(
Starbuck  [author] 12 Mar @ 1:04pm 
Thanks. Will take a look.
gh0st_inthe_SYSTEM03 12 Mar @ 10:19am 
Whenever I choose the GrB. 39 upgrade for the DAK rifle troops, the smoke grenade ability doesn't seem to work somehow? The rest of the abilities such as throwing their grenades work fine its just that for that upgrade, it doesn't. Just letting you know.
Arideer 10 Mar @ 6:11pm 
4th indian medical squad appears in hq twice
Starbuck  [author] 9 Mar @ 8:30am 
Thanks for the reports. Will try to fix them soon.
IceMike 9 Mar @ 12:01am 
The wehrmacht mechanized has the ability to turn concrete bunkers into mortar bunkers, but when you do, the mortar shell it fires hits the roof of the bunker, since the unit is inside it, does nothing but damage itself & surroundings.
Arideer 8 Mar @ 4:43pm 
Italian squads dont use carcanos for some reason, they used kar98s, and I think some of them should have the carbine variant as an option if they get fixed.

The italian transport truck also seems kinda slow unless thats just cause its unanimated
Starbuck  [author] 8 Mar @ 3:30pm 
@KillgoreES
Which ones are you referring to specifically?
KillgoreES 8 Mar @ 3:25pm 
Battlegroup call-ins for this mod are broken, many of them simply don't show up after you unlock them.
footman 8 Mar @ 9:07am 
ALSO THIS WAY I TUNE TO MAKE REALISTIC DAMAGE / ACCURACY , AND RESOURCES (LOW FUEL)
footman 8 Mar @ 9:04am 
WISH I COULD USE THIS WiTH RGM SO I COULD TUNE AI AND USE ADVANCED AI LOGIC.
Tonberry 25 Feb @ 5:53am 
Great mod! I love it. I hope there's an option in the future to adjust the resources and upkeep like in the advance ai mod. I enjoy playing it against bots. Cheers!
levoy1 12 Feb @ 2:47pm 
@Starbuck All things considered around this game, that is nice to hear.
Thanks for letting me know
Starbuck  [author] 12 Feb @ 12:40pm 
@levoy1:
Yes, it is possible and I have added a few things from DLC already like 2pdr AT gun and Archer TD.
levoy1 12 Feb @ 12:37pm 
I'm wondering, is it possible to add units added from dlc to use in the mod, without owning the dlc, or are they locked?
TR3 31 Jan @ 1:06pm 
For single or online? Thanks!
[x] Leng Tch'e 29 Jan @ 2:37pm 
just joking about your reply to Polyz. no offence

us tanks is too op, m4 bulldozer with howitzer shouldn`t oneshot kill bunkers :steamsad:

looking forward for a new versions then. liked your approach, but now its seems unbalanced
and i really liked what spearhead mod became, similar attitude in realism-like type of mods. i think they got their understanding of new engine and balance just in few latest releases.
Starbuck  [author] 29 Jan @ 1:40pm 
@[x] Leng Tch'e:
Yes, I agree that US AI is by far the most challenging. They get tanks too quickly. The problem is that I've modded Axis to perform the same way, but they don't for some reason. It's still a WIP and I try to improve the experience with each iteration.

What do you mean by "I need to create a mod to write this?"
[x] Leng Tch'e 27 Jan @ 1:07am 
at least with expert/hard bots allied forces seems quite unbalanced. btw, i need to create a mod to write this?
quaresma7 22 Jan @ 7:36am 
Great Work, keep it going :)
Starbuck  [author] 18 Jan @ 6:47am 
@Polyz
Thanks for your report with zero specifics and constructive criticism.
This is the type of comment that comes from someone who hasn't created anything for the community....ever.
Starbuck  [author] 18 Jan @ 6:43am 
@{dark dragoon} chasseyjames
Yes, modding has been slow due to RL stuff, but the mod is not dead.
Polyz 17 Jan @ 8:24am 
tried mod again. Stil a broken mess. USA is overtuned and OP. Mod is a pile of dog **** Not worth your time at hiis moment/
{dark dragoon} chasseyjames 15 Jan @ 6:35pm 
@Starbuck are you working on the next update or are you guys done with it?
Starbuck  [author] 25 Dec, 2024 @ 11:42am 
@Blitzkrieg
nope
Blitzkrieg 25 Dec, 2024 @ 10:28am 
Do i need hammer and shield to play this?
Korthor 22 Dec, 2024 @ 6:57am 
The italians dont have carcanos they use kar98ks for some reason
LCcmdr 16 Dec, 2024 @ 11:33am 
Well....I changed sides and that next game was just perfect!
cjprince 15 Dec, 2024 @ 12:48pm 
yep something is broken i should've checked comments before I started this up
LCcmdr 14 Dec, 2024 @ 7:38pm 
Last several games (before and after this update) the enemy AI just piles up infantry in the base and never leaves it unless I poke into their LOS.
De4thHunter117 14 Dec, 2024 @ 2:25pm 
I think the Flammpanzer 3 having 20000 front armor isn't intended, ist it?