Rivals of Aether

Rivals of Aether

Cam
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Update: 16 Mar, 2023 @ 3:40pm

v0.12

- parry no longer charges dspecial
- nerfed Uspecial by making it put Cam in pratland when snapping to stage (unless in the middle of charged nspecial)
- nerfed Uspecial by making it so you can't be airdodging while teleporting, it now gets canceled forcing Cam to be vulnerable at the end of the teleport
- nerfed Uspecial by destroying the teleportation reticle when Cam is hit by a projectile (similar to old melee functionality)
- merged uncharged float and Fspecial float, now Cam always loses height while airstalling and is easier to understand
- made the c stick work for attack cancel aerials
- increased Nspecial projectile BHP and HPS
- increased the active frames of the hitboxes on Fstrong to match the animation
- reduced fstrong startup by 1 frame
- reduced nair startup by 2 frames (12->10)
- adjusted bhp and hps and kbs for first 3 hits of nair to make it less erratic and slow, more consistent dragdowns
- fixed a bug where you automatically double jumped when jumping at the start of nspecial
- fixed a bug where airstalling refreshed airdodge
- fixed a bug where aerial jab cancelled early
- patched up airstall hurtboxes
- Changed the UI to remove mixels and not hide the "Show Input: Status Bar" feature

Update: 4 Mar, 2023 @ 1:47pm

v0.11

- Added static shader effect when using Fspecial (using modified egigigas shader)
- added consistent clicking sound during Uspecial to help Cam and its opponents better use and abuse the move
- Made it so that Cam can't cancel Nspecial for 14 frames after teleporting onto the stage (this could let you roll unfairly early)
- Nerfed Fair KBS (0.9 -> 0.82)
- Increased Fair BHP (7 -> 8.4) and HPS (0.9 -> 1.25)
- Recolored crazy skin metal so that Ustrong projectile is more visible on dark backgrounds
- Made it so that you don't move to the right when using both lspecial and rspecial

Update: 3 Mar, 2023 @ 7:49pm

Update: 3 Mar, 2023 @ 7:45pm

v0.10

Small fixes to previous changes, most notably Fstrong now has 0.05 less KBS

Update: 3 Mar, 2023 @ 1:41pm

Update: 3 Mar, 2023 @ 1:41pm

v0.9

Update: 3 Mar, 2023 @ 1:33pm

v0.9

- Reduced airstall time by 100 frames (450 -> 350) (timer starts counting as soon as actionable)
- Reduced Ftilt KBS (1.05 -> 1.0)
- made dash, idle and jump hurtboxes more accurate, dash is way easier to hit now
- made Dstrong 4 frames slower on whiff (8 -> 12)
- made Dstrong final hit 4 a units smaller circle (100 -> 96)
- made Ftilt 3 frames slower on whiff (and 2 slower on hit)
- gave Ftilt more BHP and HPS so DI is very reactable (6.4 -> 8.4) (1.05 -> 1.25)
- increased Ftilt damage by 1 (6 -> 7)
- made dspecial 8 units taller (54 -> 62)
- gave dspecial 1 damage (9 -> 10)
- Reduced Ustrong final base knockback (9 -> 6)
- Increased Fstrong sweetspot KBS (0.65 -> 0.8)
- Reduced Jab BKB (6 -> 5.5)
- Reduced Nair BKB (7 -> 6)
- Moved stall timer to post_draw, should be on top of more particles now
- Fixed a bug where uptaunt was sometimes not coming out
- Gave neutral taunt a small cooldown to save your ears
- Made neutral daunt have a minimum duration of 16 frames
- Changed Utilt angle (95 -> 100)

Update: 2 Mar, 2023 @ 10:38am

v0.8

- Nerfed Uspecial teleport onto the ground by putting Cam in landing lag if you snap to the ground (unless using nspecial). This stops cam from immediately rolling or attacking for 12 frames
- Increased naked uspecial endlag by 4 frames (so you can kill offstage cam easier)
- Nerfed Nspecial knockback scaling by a lot, nerfed damage, lowered angle, increased base knockback
- Nerfed Bair spike angle by 5 degrees (now sends straight down)
- Reduced Bair sweetspot damage by 1
- Made Dstrong initial hits pull in more
- Made Ustrong projectile have increased parry stun
- Increased Ustrong sweetspot damage by 2 and made it send straight up instead of a strange forwards angle, increased knockback scaling
- Increased Uair damage by 2
- Reduced Ftilt base knockback but increased knockback scaling, and lowered the angle
- Buffed Fair knockback scaling and angle
- Adjusted dtilt secondary hitbox creation frame and increased knockback scaling
- Buffed Utilt range by 4
- Fixed a bug where you couldn't jump cancel Nspecial midair

Update: 28 Feb, 2023 @ 7:36pm

v0.7

- Made it so that when Ustrong projectile is parried, it puts Cam in parry stun
- Reduced Dair damage to 5
- Increased Dattack end lag by 8 frames
- Made Dstrong not shift the enemy around so much for the first two hits and lift them more consistently for the 3rd
- Made it so that the stall timer gradually decreases when standing on the ground, so you can't touch down briefly and stall again
- Centered stall timer
- Decreased naked uspecial endlag by 4 frames
- Increased Ustrong, Fstrong and Dtilt knockback scaling on the sweetspot by 0.05
- fixed bug where you could airuptaunt after respawning even though the platform dissapears
- Increased dspecial hitbox by 4
- Reduced utilt knockback scaling by 0.1 but increased its damage by 1
- Increased Dspecial damage to 9
- Increased dstrong damage by 1
- Increased dstrong hitbox size by 4 and final hit by 8
- reduced ustrong projectile knockback and increased hitpause

Update: 27 Feb, 2023 @ 6:28pm

v0.6

- Made it so that Cam can no longer move before the match starts.
- Made the Ustrong projectile hitbox smaller and go through walls properly
- Made Ustrong have a 10 frames longer cooldown
- Removed Dstrong knockback scaling