VTOL VR

VTOL VR

Ace Combat 04 Campaign
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Update: 11 Jul, 2023 @ 6:23pm

Mission 9 added

Update: 3 Jun, 2023 @ 3:26pm

Player scaled enemy spawns are now applied to all missions and will be applied from here on out. The number of fighters that spawn initially have been reduced across the board. This should make solo/small lobby playthroughs much easier while larger lobbies will still have some challenge. In addition, each aircraft will now have a "special weapon" in conjunction with guns and heaters to further simulate the AC experience. For example, one aircarft slot might have AMRAAMs while the other has bombs. The aircraft's slot label will tell you the weapon you have and the loadouts will be locked. Every aircraft will come default with AIM-9 (and AGM-65 on missions with ground units. The sidewinders in AC can target both air and ground units, so the Mavericks simulate that). With this change, unlimited ammo and fuel will be applied to all missions. I wanted to test this loadout change, so as always please let me know in the feedback section with your thoughts.

Mission 1:
- Escort fighters will now spawn after first bomber kill
- Number of escorts scales with players in session
- Edited loadouts and set unlimited fuel

Mission 2:
- Reduced number of initial enemy fighters
- Player scaled spawns applied to enemy fighters
- Fighters on the airfield will no longer takeoff until first bomber is destroyed
- Edited loadouts and set unlimited fuel

Mission 3:
- Reduced number of initial enemy fighters
- Player scaled spawns applied to enemy fighters
- Edited loadouts and set unlimited fuel

Mission 4:
- Edited loadouts and set unlimited fuel
Player-scaled spawns were already set here

Mission 5:
- Edited loadouts and set unlimited fuel

Mission 6:
- Edited loadouts and set unlimited fuel

Mission 7:
- Removed waypoint in the ravine and disabled Stonehenge trigger in ravine (sequence will now begin regardless of anyone's altitude or location, so hurry up!). This means you no longer need to dive to the waypoint to activate Stonehenge and anyone can use their choice of ravine
- Edited loadouts and set unlimited fuel

Mission 8:
- Edited loadouts

Update: 9 May, 2023 @ 11:36pm

Update: 9 May, 2023 @ 11:36pm

Mission 8 added! Strictly air-to-air; loadouts are locked with hardpoint reloads and infinite fuel!

Update: 28 Apr, 2023 @ 8:21pm

- Mission 7: Deep Strike is now live!

- Readded F/A-26s in the earlier missions.

- Adjusted loadouts;
- F/A-26 will have AIM-9s and AIM-7s for anti-air. Mission 4 will lack any radar guided missiles due to jamming.
- T-55 will have newer AIRS-Ts (think of them like QAAMs) and AIM-120s to compensate for the jet's performance.

- Corrected and changed briefing screens to show available weapons better.

Update: 31 Mar, 2023 @ 12:47pm

Update: 31 Mar, 2023 @ 12:42pm

Mission 5:
- fixed fighters not respawning

Mission 6:
- enemies will no longer engage after mission completion
- fixed player death sounds

Update: 27 Mar, 2023 @ 2:22pm

Changed loadout options in Mission 6

Update: 27 Mar, 2023 @ 1:15pm

- Mission 6 added!
- Added T-55 Tyros to previous missions.

In future missions (including 5 and 6), Tyros will have AIRS-T missiles while lacking AGM-65s, while F/A-26 will continue to have sidewinders and mavericks. Early missions will have exclusively the Tyro with limited loadout options. AIM-120s are coming later, don't worry ;)

Update: 21 Mar, 2023 @ 8:02pm