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Absolutely loving this aside from that though, the music, voicelines and mission briefing are all bringing me back to playing this on PS2 years and years ago.
Amazing that the briefings are intact with the same music, and even the loadout music too. First time I heard "Operation" play during a briefing, I was grinning like an idiot. Thank you so much for this.
I do wish the timers were more forgiving for solo, would be really cool to be able to edit this.
Also, having 10 players seems to be the only way to beat some of the... heftier missions (bunker shot, tango line, farbanti, etc)
Ace Combat 5 is being worked on by someone else, same with Zero!
These were the only issues I ran into soloing every mission:
-Few missions' timers were barely forgiving for solo play - notably the oil refinery mission and the one with the sub bases+airbase(s)
-Multiple missions' fighters respawn too quickly, especially those two aforementioned
-The mission to protect the civilian airliners sees enemy fighters spawning too close sometimes leaving no time to deal with them before one of the airliners is shot down
-The penultimate showdown with yellow squadron (in mission 17(?), the one over the city) is slightly bugged and the 'main' fighters are invincible up until all of the drone fighters are destroyed
-The last 'generator' on the final mission doesn't set a waypoint properly, and the escape waypoint has slightly too tight of a trigger radius
Thank you. The target values were not set for the Global Value Objective, and it worked just fine in the beta testing branch. I'll roll out a patch here in a few minutes.
https://youtu.be/xzbTwfTC7oI?si=WVsdT6xP2Rajm5Rq
Time-to-kill is much longer in VTOL VR, but I get having timers to push people to the objectives. I just wonder if there is a sweet spot for us solo players as well.
You can play solo, but it supports up to 9 other players (10 total)
Only complaint so far is that the constantly spawning fighters in Blockade would shoot us down (fine) and then start spawncamping us (not fine). Issue seemed to be the groups spawning too close to us too soon, so after dogfighting one group in our spawn, the next would appear just outside, ambush us as we tried to leave, and then travel into our spawn as we rejoined the fight.
It resulted in a very frustrating cycle of [spawn - get a few kills - die - spawn - kill wave -leave spawn - die - spawn] again that was not at all fun to slog through. I eventually solved it by disengaging the fighters, outrunning them, and hunting the last transports.
The mission was balanced fine, I think, just that the enemy would camp our spawn. If there's any way to keep them out of there, that would probably be the only fix necessary.
Currently doing solo run, M1~3 have been easy, but M4 was painful because enemy fighters infinitely respawn and spawn kill me.
I've found soloing M5 is impossible because of time limit + infinite respawn enemy bogeys.
It is hard to find one to play with in MP, so can u please convert it SP (with less target and no enemy respawn), so people can enjoy solo as well?