Hearts of Iron IV

Hearts of Iron IV

UTTNH: Fighting Forces Expanded
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Update: 22 Jan @ 10:23am

Fixed certain naval hulls not unlocking

Update: 20 Jan @ 1:08am

Update:
General compatibility with the new DLC; new support companies are generally unlocked by researching pre-existing support techs rather than having their own

Brought PDX helicopters & armored support equipment in line with existing Fighting Forces/UTTNH ones

Added general purpose armored support vehicle company as equivalent to the helicopter one added by PDX

Tried to fix certain effects of doctrines not showing up

Misc bug fixes

Update: 7 Jul, 2024 @ 9:34pm

Tank guns can now be upgraded like armor and engines

Added SPG, SPAA, TD, and flame versions of wheeled tanks

Added SPG, SPAA, TD, and flame versions of amphibious tanks

Added SPG, SPAA, TD, and flame versions of airborne tanks

Added transport module for helicopters

Update: 23 Mar, 2024 @ 11:36pm

Minor Update:
Fixed minor bugs with the new units

Update: 22 Mar, 2024 @ 9:05pm

Winter logistics company no longer impacts division speed

IFV mech now requires more vehicles

Airborne mech equipment removed because it was cursed; airborne mech unit now uses regular mechanized equipment and renamed to airborne light mechanized; it is now unlocked by the 1950 paratrooper tech

Added airborne medium mechanized using IFV equipment

Added light and medium mechanized mountaineers, unlocked by 1950/60 mountaineer tech

Armored cav regiment is now unlocked by 1950 recon tech, as the unit required helicopters which are 1950s tech

Engineer battalion moved to corps level engineering units tech 1

Countries which could not unlock the long range patrol unit can now do so via the 1950 corps level recon tech

Countries which could not unlock the winter logistics unit can now do so via the 1950 corps level logistics tech

Tank dozerblades moved to their own module category and limited to one per tank (except superheavies, which can get two, representing an exceptionally large dozerblade, not two actual separate ones)

Sloped turret armor module limited to one per tank

SPAA armed with missiles can now mount a secondary AA gun system

Added module representing extra tools to 1936 maintenance tech

Update: 13 Oct, 2023 @ 6:24pm

Added hidden techs from AAT to enable winter logistics company, long range recon, and some unique bonuses

Update: 13 Oct, 2023 @ 12:30am

AAT Compatibility

pioneers renamed to naval construction battalion, and no longer worse by default at amphibious operations than regular engineers

support unit doctrine buffs from aat integrated

mechanized offensive's breakthrough buff from armored car recon to tanks now applies to all forms of armored recon

airland battle's air attack buff from recon to aa units replace with a defense buff to artillery and now comes from all types of recon

Mechanized Wave now decreases combat width of mechanized units

recon units now buff breakthrough for frontline units (exactly which ones depending on the exact recon unit), while signals units buff artillery attack

Update: 24 Jul, 2023 @ 2:05am

Improved compatibility with the new Kaiserredux update

Update: 18 Jul, 2023 @ 9:19pm

Re-balanced air assault and attack heli; helicopters transporting troops should no longer be more effective attack helis than actual attack helis

Replaced optics and night vision modules for tanks with new turrets, which are unlocked by the former night vision techs, which have been slightly renamed (their other effects are unchanged).

Added fixed mounts for modern tanks, a more modern fixed mount for heavy tanks, and semi-fixed mounts, which allow the mounting of super heavy weapons with less drawbacks than fixed mounts, but none of the other benefits

Added 1980 and 1990 optics/night vision techs

Added new suspensions to the empty tank engine techs; each level offers a choice of either torsion bar (improving reliability) or hydro-pneumatic(improving speed and breakthrough)

Tank GPS now improves breakthrough and speed, instead of defense and hard attack, and modern GPS is no longer less reliable than early GPS; GPS cost increased

Modern tank chassis reliability now improves gradually, instead of jumping at 1980; advanced tanks very slightly more reliable

Tank AA weapons now split between guns and missiles; the former have reduced AA performance, but are somewhat effective against ground forces, while the latter are only capable of attacking aircraft

Additional MG for tanks now provides AA in very small amounts

Renamed ATGM launcher to gun launched missile

Additional secondary weapons: coaxial auto-cannon, AA auto-cannon, external ATGM

Moved penalties from flamethrower tank unit to equipment

Added modern flamethrower and incendiary rocket launcher

Added flame thrower with secondary cannon

Added modern super heavy anti-tank gun and artillery

Para SPGs, TDs, and SPAAGs now receive the same bonuses from SF techs as regular para tanks (only for use with the Additional Tank Slots and Gun Upgrade submod)

Update: 27 Jun, 2023 @ 12:43pm

-Fixed heli-marines not using new helicopter equipment
-Expanded module options & slots for cold war submarines
-Enabled nuclear reactors on late cold war destroyers
-Added depth charges to helicopter modules for ships
-Added torpedo attack to 2nd & 3rd helicopter module for ships