Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Seelkadoom, The Superior Hedgehog
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Update: 7 Sep, 2023 @ 4:54pm

# ___UPDATE 7.1___

###SLEDGEHAMMER, OTHER AERIALS
Set the hit level to High (should just be visual)

### QUICK KICK AND SPINDASH
Now hits grounded opponents

## GRAB
no longer crashes if you miss

## CHAOS SPEAR
removed for now, crashes for some weird reason...

Update: 21 Aug, 2023 @ 3:45pm

# UPDATE 7.0 (just a small one tho)

### (almost) ALL MOVES
- added a whiff sound
- this is from sonic rpg 9

### BURST
- changed how the effect looks
- this is from sonic rpg 9 too

## SOON...
Pillars of Pain, look the wiki about Seelkadoom or play Sonic RPG 9 to see what this move will be, work in progress.

ALSO, WHEN I GET TO KNOW HOW TO MAKE A CUSTOM STAGE, IM GOING TO MAKE REALA'S CASTLE, I GOT THE SPRITES AND EVERYTHING! however i can't use discord right now and there isn't a guide in the steam guides or in youtube, sadly (someone ask fleig if upload a guide in steam or youtube please)

Fun fact of the update: Originally was going to have Pillars of Pain included, but i decided to just release the updates at the moment they are ready because i don't upload them too frequently, so uhh... yeah (it's kinda included because its in the mod's files but still, got some errors and 42 different hitbox nodes aren't fun to change)

Update: 9 Jul, 2023 @ 12:38pm

# ___Update 6.5 - New move and small nerfs___

### NEW MOVES

* Added Destroying Punch
* Level 2 Super
* Grab move
* DO NOT USE IN MULTIHUSTLE UNLESS IT'S A 1V1 OF THE 2 LAST HUSTLERS, I DON'T KNOW HOW TO MAKE A PAUSE YET

### NERFS

# ALL MOVES
Changed Damage In Combo from -1 to -2, this should make 100-0 combos harder

* Chaos Burst
* Thinking on removing the move, because we already have chaos punch and chaos nightmare. not removed yet but it might in future updates (i can't find a way to nerf this, sorry!)
* Damage reduced (65 per tick -> 45 per tick)

* Chaos Punch
*Damage reduced (45 per tick -> 25 per tick)

* Chaos Nightmare
* Damage reduced (55 per tick -> 35 per tick)
* Final hit no longer has 75 hitstun instead of 25 :oh: my bad

i hope everyone is okay with these, i feel like i made them a bit too powerful.

Fun fact of the update: This is the first update that didn't need anyone to be uploaded! Yayyyy!

Update: 16 Jun, 2023 @ 10:14pm

# __Update 6.0 - Sprites Rework, New Moves and Buffs__

### NEW MOVES

* Added Chaos Blast
* Named "Dark Blast" like in the games (look it up in the wiki)
* Level 3 Super

* Added Slide Kick
* Used when knocked (in the ground, ilke aggresive getup)

* Added Spin Kick
* Aerial move

### SPRITES REWORK
* Intro
* Jump
* Land
* Throw
* Sledgehammer
* Double Punch (also reworked the move itself, kinda)
* Selka-Eagle
* Dive Kick
* Chaos Magic
* Spindash
* Get Up
* Throw Tech

### FIXES & MISC

* Fixed Hustles/Emotes not being interrumptible on opponent turn.

* (probably) Fixed death animation looping

* Changed some sound effects

* Moved Chaos Burst to Special and changed the icon.

* Chaos Punch now doesn't freeze you in place
* Chaos Nightmare still does, though.

* Roundhouse Kick knockback increased
* 0.5 -> 1.5

* Quick Kick knockback increased
* 0.5 -> 1.0

### BUFFS
+Roundhouse Kick damage increased (50 -> 100)

+Quick Kick damage increased (35 -> 85)

+Back Punch damage increased (45 -> 75)

+Quick Punch damage increased (35 -> 70)

+Punch damageincreased (40 -> 80)

+Double Punch damage increased (first hit 40 -> 70, second hit 50 -> 95)

+Sledgehammer damage increased (65 -> 100)

+Selka-Eagle damage increased (50 -> 85)

+Aerial Heavy Kick damage increased (75 -> 115)

+Dive Kick damage increased (45 -> 85)

+Kick Barrage damage increased (40 -> 65 per tick)

+Aggresive Getup damage increased (45 -> 95)

+Jump Kick damage increased (50 -> 85)

+Launcher Kick damage increased (65 -> 110)

+Double Kick damage increased (35 -> 85 first hit, 40 -> 100 second hit)

+Uptilt Kick damage increased (50 -> 115)

+Chaos Punch damage increased (25 -> 45 damage per tick)

+Chaos Nightmare damage increased (35 -> 55 damage per tick)

+Chaos Burst damage increased (45 -> 65 damage per tick)

+Chaos Magic damage increased (50 -> 100)

+Chaos Spear damage increased (20 -> 120 normal, 20 -> 60 explosion))

Fun fact: In the making of this update there were some difficulties, My pc burned, so i lost all progress, I had to remake every single attack, Fight godot errors, etc, i also made 3 animation practices in the mod's discord server, an attack from each act in the RPG 10 series, go check them out!

### NERFS
-Selka-Eagle hits a frame later

-All moves (not Chaos Magic or Teleport) are no longer cancellable into eachother.

-Spindash now hits some frames later, honestly i forgot how many but it's not that much

Fun Fact Of The Update: This update didn't need migues to be uploaded! It needed Fleig instead. :bruh:, ty fleig!

Update: 13 Apr, 2023 @ 7:54pm

5.0 + Hotfix + Balancing

+Added Chaos Spear

*Fixed the 2 sprites without the recolor

*Fixed Fall, Aerial back throw and Aerial down throw's icons not being blue

*Fixed Uptilt Kick's icon being literally ninja for some reason

*Reverted the new parry sound

*Uptilt Kick renamed to Launcher Kick

*Upward Kick renamed to Uptilt Kick

*Kick renamed to Jump Kick until it turns into Redirecting Kick

*Idle animation actually should be kinda fixed now, still looks kinda wacky but i can't fix it for some reason

*Jump Kick now land cancels

+Added a death/lose animation

+Sledgehammer damage increased (45 -> 65)

+Selka-Eagle damage increased (35 -> 50)

+Back Punch damage increased (30 -> 45)

+Heavy Kick (Aerial) damage increased (50 -> 75)

+Punch damage increased (30 -> 40)

+Double Punch damage increased (first hit from 30 -> 40, second hit from 30 -> 50)

+Jump Kick damage increased (30 -> 45)

+Uptilt Kick damage increased (35 -> 65)

+Double Kick's damage in second hit increased (35 -> 40)

+Spindash damage per hit increased (25 -> 45)

+Quick Punch damage inscreased (25 -> 35)

+Dive Kick damage icreased (35 -> 45)

+Kick Barrage damage increased (30 -> 40)

-Sledgehammer hits 2 frames later now and has 3 more endlag frames

-Back Punch hits 3 frames later now and has 3 more endlag frames

-Spindash hits 4 frames later now and has 5 more endlag frames (also looks a bit better)

-Run Backward's speed decreased (directional force from 4.0 -> 3.5)

-Chaos Nightmare, Chaos Punch and Sledgehammer hitstun decreased (75 -> 25 CN, 35 -> 25 CP and S)

-Second Heavy Kick hit hitstun decreased (75 -> 35)

-Aggressive getup hitstun decreased (80 -> 35) (jesus christ what was i thinking)

-Chaos magic hitstun decreased (35 -> 30)

-Spindash hitstun decreased (60 -> 25) (JESUS CHRIST WHAT WAS I THINKING)

Chaos blast and more hit sound effects are coming in next update (i feel like the hitting sounds are too repetitive), other things could come too like a win anim

Fun fact of the update: migues had to help me yet again but since he was doing homework he couldnt' so i tried reimporting EVERY SINGLE FILE and it did not work, then i asked for help, then i tried yet again and it did not work, then i tried re-decompiling the game and it did not work, then i tried reinstalling godot engine and it did not work, migues had come back and helped me while i realize godot engine is a nightmare, he gave me the seelkadoom file with a projectile this time (ty) but it had a sound where it shouldn't be, since i did not want to bother migues any more, i moved a sprite, changed where are 2 sprites and moved a sound effect and the mod broke! I FUCKING HATE GODOT!

Update: 3 Mar, 2023 @ 9:00pm