Company of Heroes 3

Company of Heroes 3

The Scheldt 1:1 v0.2
Showing 1-4 of 4 entries
Update: 12 Mar, 2023 @ 10:24am

A 1:1 port of "The Scheldt" from COH1 using the exact heightmap from the previous games (converted by "wooofy"). Because I'm using the exact heightmap and unit data from the COH2 port, I'm able to place objects such as buildings and bridges exactly where they were, and this means that this will become the most accurate recreation of "The Scheldt" for COH3.

Build v0.2:
- Fixed Fog of War.
- All factions now spawn their respective MG nests by their bases.
- Added images to listing.

Build v0.1:
- Imported Sheldt heightmap for map base.
- Gave map base texture.
- Placed all buildings on the map with the most accurate counter-parts I could, using the exact coordinate data from the previous games.
- Added support for both Annihilation and VP modes.
- All territories are placed and mapped how they were in the previous games.
- Bridges are placed, though I can't figure out how to make the north bridge spawn destroyed.
- Bridges have been thoroughly tested. Units are able to make it across the bridges and back without any issues. This includes that weird footbridge to the island.

Update: 12 Mar, 2023 @ 10:23am

My description cleared when I updated, and I want to build off my old description.

Update: 12 Mar, 2023 @ 10:02am

Update: 4 Mar, 2023 @ 4:25pm