Rivals of Aether

Rivals of Aether

Marti
Showing 1-9 of 9 entries
Update: 7 Apr, 2024 @ 12:30pm

v1.8

Ftilt:
+ Increased horizontal boost: 3 -> 4
+ Tweaked smear to have slightly more range.
+ Hitboxes have been changed to accommodate the above change.
(Ftilt felt a little stubby and rarely hit people out of jab, so we decided to give it a tiny bit more range to make it more lenient, and hopefully give it more of a chance to shine.)

Dtilt:
~ Marti now bounces off hittable articles on hit.
~ Fixed an oversight where endlag on whiff was 1 frame shorter than intended.

Uair:
- Reduced size of tipman hitbox.
- Increased endlag 12 -> 15.

Dair:
- Increased landing lag 6 -> 8.

Uspecial:
+ Shake (Green) Variant Late Hit damage: 4 -> 6.
+ Drumbeat (Red) Variant Late Hit damage: 4 -> 7.
(Originally, changes to Uspecial's damage applied through notes only affected the early hit. This change should make Uspecial's damage output slightly more consistent if the late hit connects.)

General:
~ Added frame data woodcock support.

Update: 7 Feb, 2024 @ 11:19am

v1.7

genesis patch

Dtilt:
- Removed a part of the hurtbox on Marti's snout during the active frames of the move to make it a little less negatively disjointed.

Dattack:
- Removed a part of the hurtbox on Marti's snout during the active frames of the move to make it a little less negatively disjointed.

Nspecial:
- Increased startup when releasing a note: 5 -> 9.

General:
- Adjusted shading values on a few darker alts.
- Added the following alts:
Genesis
Hopes & Dreams (TAS5)
Unity (Pan-African Flag)

Update: 17 Jan, 2024 @ 9:06pm

v1.6

- Fixed a bug in which opponents that are renspawing could jump on the trampoline, making them permanently invisible.

Update: 8 Dec, 2023 @ 11:27am

v1.5

- Added the portrait with proper colors to the files.

Update: 15 Nov, 2023 @ 9:24am

v1.4

- Added a charselect sound
- Added the following compatibilities:

Mamizou Transformation
Po & Gumbo Food
Trial Grounds
The Chosen One Art
Mt. Dedede / Boxing Ring Title
Greenwood Town Cheer

Update: 21 Aug, 2023 @ 8:43pm

v1.3
Riptide Patch

General
- Short hop speed decreased: 7.5 -> 7
- Double jump speed increased: 9 -> 10
- Added Riptide alt, with some custom sounds and visuals! (Thank you JH!)
- Certain custom VFX now appear below Marti and on top on hit players.

Jab
- Angle increased: 50 -> 60
We wanted Marti to be able to get more off of jab. This should help link better into stuff like tilts.

Ftilt
- Half of the tambourine is now disjointed.
We got some feedback that it is hard for Marti to approach with attacks. Giving his slower moves a bit more disjoint should help remedy this.

Fstrong
- Linker angle decreased: 35 -> 30
To help link better in the air a little. Not sure if this will help in the long run though.

Nair
- Linker angle flipper changed: 9 -> 10
This makes it easier for Marti to land-cancel nair into other attacks.

Bair
- Half of the tambourine is now disjointed.
We got some feedback that it is hard for Marti to approach with attacks. Giving his slower moves a bit more disjoint should help remedy this.

Dair
- Endlag increased: 10f -> 14f
- Fixed an issue where too many animation frames would play in the active window.
We got feedback that dair was a little too spammable in the air. This should fix that.

Nspecial
- Purple (rimshot) and Green (shake) projectile hitboxes are now transcendent.
While Marti's projectile game is not meant to be super good, it is meant to have a place in his kit. We got some feedback that it was hard for Marti to approach with projectiles / extend his combos with them, so we decided to make them a bit sturdier.

Fspecial
- Linkers now have angle flipper 10.
- Early linker bkb decreased: 12 -> 8
- Late linker bkb decreased: 7 -> 6
- Fixed a potential bug where you would be able to airdodge / jump out of the move after being parried.

Dattack
- The move can no longer go off ledge (as much).
- Parrying Marti while he's falling sends him into pratfall.
- Linker angle lowered: 40 -> 35
- Linker extra hitpause added: 0f -> 1f
- The linker hit is now the one that copies the last note in Marti's staff. The last hit grants a rimshot (purple) note.
- Fixed an issue where getting parried or dying would cause Marti's note copying to behave weirdly, most of the time not syncing to the last note in the queue.
This is just to avoid situations in which you could keep doing dattack to keep getting the copied note.

Dspecial
- Nspecial's interaction with the tambpoline has been discarded. It is now the same as fspecial's (projectiles will make the tambpoline explode).
- New visual effect for the tambpoline's explosion. Should provide more range.
- Tambpoline now glows to signal the area the explosion will cover.
- Hitbox for the explosion comes out faster: f7 -> f4
- Explosion damage scaling per note reduced: 2 -> 1.5, output floored. This means for 0 to 4 notes the possible damage outputs are: 8, 9, 11, 12, 14.
- Explosion knockback scaling decreased: 1 -> 0.9
- Explosion hitstun multiplier increased: 0.5x -> 0.7x
- Explosion is now transcendent.
- Explosion now has extended parrystun.
- Rework: If an opponent bounces off of the tambpoline while in hitstun, it will explode. Be careful as you can also be hit into the tambpoline and have it explode (it will only hurt you).
- Capped bounce hsp: inf -> 10.
- Fixed an issue where performing dspecial while having an active nspecial pointer would cause the pointer to become unavailable / bugged.
Oh boy. This is the big one. Marti's dspecial did not see a lot of screentime previously, so we've given it a lot of love to make sure it can have a good (and maybe healthier) place in his kit.

Update: 3 Apr, 2023 @ 9:02pm

v1.2
General:
+ CSS screen now has an indicator to check the color of the tambo and a nice slide-in effect for the alt name.
+ Added 6 new alts (rope snake, amaya, najarala, dalamadur, blw, ftl)
! Fixed an issue with techroll having incorrect frame distribution, resulting in the animation looking jittery.
+ Air acceleration increased: 0.15 -> 0.2
Notes: Some people reported that Marti felt a little sluggish in the air. While he should not have the best airspeed, we didn't intend for him to have the worst either.

Fair:
~ Fixed hurtbox.
Notes: The older one was referencing an older iteration of fair.

Uair:
- Endlag increased 10 -> 12
- Bkb of early hit increased: 6 -> 7
- Decreased main hitbox width: 135 -> 125
- Decreased main hitbox height: 88 -> 78
Notes: Just to make it a little more contestable. Juggled a bit too well before too.

Dattack:
! Removed an exploit where you could jump or parry upon hitting the ground after being airborne for a certain time.
Notes: no more funni

Nspecial:
+ Now allows you to b-reverse the item selection action, which means you are now able to turn around and fling a note projectile the other way.
+ Polished thought bubble indicator.
+ Purple nspecial:
~ Purple nspecial angle decreased: 60 -> 45
+ Horizontal and vertical range increased because of this change.
+ Lifetime increased: 2 -> 4
+ Added custom VFX.
+ Added custom SFX.
+ Red nspecial:
+ Increased hitstun multiplier: 0.5x -> 0.7x
Notes: Hopefully with the increased range and lifetime to rimshot nspecial, it will sit comfortably while giving it some much needed polish. Red nspecial's hitstun multiplier increase should also help with securing kills off the top.

Fspecial:
! Removed an exploit where you could jump or parry upon hitting the ground after being airborne for a certain time.
Notes: no more funni x2

Dspecial:
+ Tambpoline airborne stall time increased: 36f -> 60f
+ Tambpoline explosion hitbox lifetime increased: 2f -> 4f
+ Tambpoline explosion hitbox width extended slightly.
Notes: This addresses feedback that stated that the tambpoline could have a little more air presence before dropping. Also syncs the explosion hitbox with the animation and visual better.

Fstrong:
+ Startup reduced: 19 -> 17
+ Knockback of final hit increased: 7 + 1.1 -> 8 + 1.15
- Angle increased: 361 -> 45
Notes: This was suggested since while fstrong does pack a punch, its speed did not warrant its weak knockback. This should remedy that along with normalizing the final hit's angle.

Ustrong:
- Startup reduced: 16 -> 15
Notes: With the fstrong change I kinda wanted to do this as the difference between startup times was bugging me. :P

Update: 4 Mar, 2023 @ 6:59pm

v1.1

This patch aims to tweak some stuff to be a little less punishing / allow for more flexibility.

General
- Pratfall air accel increased: 0.9 -> 0.95
** Uspecial was reportedly very punishing offstage, even if you landed it. This should help mitigate that slightly.

Dair
- Can be reversed on startup.
** Trying this out. Might be cool, might not be.

Dspecial
- Mask added.
** I didn't like how the bottom outlines weren't flushed.

Uspecial
- Air friction added on the last window: 0 -> 0.3
** This does most of the heavy lifting for the first point.

Fspecial
- Added jump-cancellability along with airdodge cancelling
** Got feedback that falling for a bit offstage without airdodge meant you were a sitting duck (or snake, heheh). This should help allow for more options to cancel the move.

Update: 4 Mar, 2023 @ 4:31pm

v1.0