Arma 3
Dynamic CAS Ops - Tanoa
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Update: 5 Jan @ 9:30pm

Update to latest version 5.0.8

View version notes

v5.0.8

Update: 13 Aug, 2024 @ 5:22pm

- Added more marker depth
- Changed how mission board works - allowed to set parameters while missions are generating now
- Added a "Reset All" button to reset all of the missions at once
- Reduced size of urban area zone for significantly improved performance
- SP Intro cutscene skippable now by pressing any key
- Mission starts up much faster now
- other fixes

v4.1

Update: 19 Apr, 2024 @ 9:47am

ULTRA-MEGA UPDATE!!!!

CONVOY MISSION
- Dynamically generated convoy mission
- Destroy the enemy convoy before they reach their destination!
- Uses classnames from the selected ground faction

URBAN MISSION
- Dynamically generated ao consisting of enemy infantry inside of buildings
- Light patrols and vehicle defenses around the ao
- Destroy all enemies in the ao!
- Uses classnames from the selected ground faction
- Can be enabled/disabled in parameters and mission ui

Random chance the enemy is near an active civilian hospital!
- Avoid becoming a war criminal and defend the hospital!!

Classname faction override framework implemented
- Classnames can be overridden for factions by modifying CustomFactions.sqf within the scripts folder
- Copy the example array and change the name to the desired faction config name including the HIP_FAC_ prefix.
- Enter desired classnames for each type

An example of the Faction override in scripts/CustomFactions.sqf:

HIP_FAC_{FactionConfigName} = [
["Transport",["classname","classname2"]],
["Mrap",["classname","classname2"]],
["AA",["classname","classname2"]],
["Apc",["classname","classname2"]],
["Tank",["classname","classname2"]],
["AAInfantry",["classname","classname2"]],
["Infantry",["classname","classname2"]],
["Plane",["classname","classname2"]],
["Heli",["classname","classname2"]]
];

For naming, in order to work properly:
- Replace {FactionConfigName} (Including brackets) with the Faction Config Name - The name of the local game config entry corresponding to the desired faction.
- HIP_FAC_ MUST be placed immediately before the Config name of the faction.
- Replace classname and classname2 with the classnames you wish to spawn for the corresponding target type
- Feel free to share these with others

Dynamic Weather
- Dynamically changing weather, can be toggled in load screen parameters

OTHER UPDATES
- Radar system implemented, jets are now tracked
- Classname finder considerably improved
- Location finder improved to work better on more congested maps such as tanoa
- Rewrote convoy generation code to be more reliable
- Optimized and improved in vehicle spawner, urban mission code for tanoa
- Client side code improvements to interface
- SP intro remade to be cooler
- Loadout is now saved between spawns in sp and mp
- Single player now has access to the mission editor at all times via action menu
- All around bug fixes
- Urban mission creator script optimized
- Tightened up button controls to be more snappy and consistent
- SP Intro cutscene location is now dynamic
- Respawning in SP saves your loadout now
- Fixed bug preventing use of service menu on dedicated
- Fixed bug with resetting aircraft
- Faction scraper optimized
- Code restructure and optimization
- Fixed airbase markers
- Precomputing locations, now generating missions is quick and efficient!!!!
- UI Updated
- Enemy markers enhanced
- Bug fixes to spawner and service menus
Rebuilt Single player respawn, actually satisfying camera angles, and can be skipped!!! All bugs fixed!!
- Rescue teleport now dynamically changes to be the last location teleported to in the spawn board in both sp and mp
- Tons of other fixes and restructures

v4.0

Update: 13 Jan, 2024 @ 12:02am

Feature Update

- Select Individual factions for enemy Ground Vehicles, Jets and Helicopters for a more dynamic game-play experience

- Better mp intro cutscene

Update: 2 Nov, 2023 @ 4:03pm

- Fix load error

Update: 1 Nov, 2023 @ 6:23pm

Huge Update

Long Range AA
- New option to spawn long range AA, which can shoot you down from 16KM away

Mission boards remastered
- Mission boards now available at all bases
- New board color scheme
- Reset actions removed, replaced by buttons within the mission board
- Fixed faction list error on dedicated

Config scraper revamped
- Completely overhauled the config scraper. It will do a much better job finding modded vehicles
- Default vehicles spawned instead if it cant find any vehicles (No more bitching)

Complete code restructure
- The code is properly structured into client/server folders
- Code restructured an optimized
- Redesigned so that mission can be easily ported to other maps

Mission generator overhauled
- The mission generator is guaranteed to spawn ALL target vehicles specified now.
- Internal spawn scripts don't stop running until the target vehicle is actually spawned and ready with crew

- tons of bug fixes

Update: 1 Nov, 2023 @ 5:11pm

Update: 1 Nov, 2023 @ 5:00pm

Update: 7 Oct, 2023 @ 9:16pm

- SP Respawn enhanced even further. Now the camera will show your killer before respawn

Update: 7 Oct, 2023 @ 3:07pm