DayZ
Will-o'-the-Wisp
Showing 1-10 of 15 entries
< 1  2 >
Update: 13 Oct, 2023 @ 9:06pm

Revert last change. It was bad idea. Timing fix is still there.

Update: 12 Oct, 2023 @ 3:46pm

* Fixed timings when using Designators, Will-O-Wisp and Scarecrow together
* New ataribabyv3.bikey (lost original one)

Update: 22 Jun, 2023 @ 3:52am

Performance update. Do not anim or play sounds when no player in 300m radius.

Update: 1 Jun, 2023 @ 4:45am

Reverted back to SetPosition shaky movement instead of smooth MoveInTime as it introduces significant few seconds delay in client animation after Dayz v1.21.

Controlled via define AB_WILLOWISP_SMOOTH_MOVEMENT in source code.

Update: 15 Mar, 2023 @ 4:52pm

Fixed log warnings

Update: 15 Mar, 2023 @ 4:42pm

Fixed Will-o'-the-Wisp back off after attack hit. Will-o'-the-Wisp now back off from player slowly into cooldown state.
Changed Will-o'-the-Wisp state into proper enum.

Update: 11 Mar, 2023 @ 9:44am

Added possibility Will-o'-the-Wisp will steal one random item from knocked down player.

Stealable items are defined in static string array ab_Willowisp_Stealable_Items.

Update: 10 Mar, 2023 @ 5:08am

Made movement scattered and updated particle effect.

Update: 9 Mar, 2023 @ 11:54pm

Fixed reset

Update: 9 Mar, 2023 @ 9:03am

Revorked Will-o'-the-Wisp movement to be smooth on client using MoveInTime instead of SetPos thanks to HunterCZ