Barotrauma

Barotrauma

aWeapons
Showing 61-70 of 74 entries
< 1 ... 5  6  7  8 >
Update: 4 May, 2023 @ 9:38am

- Decreased iron requirement to create nail cartridge from 4 to 3.
- Increase chance of Jar of Egg spawning in wreck tox cabs from 7% to 13%
- Removed Bullshot from spawning in mission mode.
- Increased spread on makeshift revolver from 0-2, to 2-6.
- Reduced weapon skill required for crafting makeshift smg from 45 to 30.
- Reduced weapon skill required for crafting makeshift rifle from 45 to 35.
- Reduced time to craft makeshift shotgun from 50 to 30.
- Reduced time to craft makeshift rifle from 60 to 35.
- Shovels, officer's canes and benevolent claws can no longer severs limbs.
- GFD Decimator requires 1 less plastic to craft but no longer gives any on deconstruct.
- Reduced Weapon skill for spineling knife crafting from 20 to 15.
- Spineling Knife now has 0.1 penetration instead of 0 before.
- Removed 1 Steel bar from pistol magazine recipe.
- Fixed a required item for the heavy hammer.
- Reduced reload time for heavy hammer from 1.8 to 1.65
- Tactical SMG had wrong weapon damage modifier, meaning it actually dealt 20% less damage than it should, it now deals its regular amount.
- Autocannon has a 10% chance at all weapon levels to cause a short recoil stun now, keeps previous recoil stuns as well.
- Autocannon Rounds had a 1% chance to stun for longer, now it is 5%.
- Reduced Autocannon Drum Magazine from 40 to 35 total ammo.
- Increased Autocannon Explosive Drum Magazine explosion burn from 30 to 40 damage.
- Deconstructed Nailguns now give iron instead of aluminum.
- Mini Harpoon gun takes 1 less plastic to make now.
- Hatchet now has 0.1 penetration.
- Shovel blunt force damage increased from 15 to 20.
- Shovel recipe requires 1 additional aluminum now.
- Numerous small fixes and adjustments to the xml file while I was making the guide, most of which I forgot.
- Changed Steam Banner Icon.
- Added a linked guide for more specific details about each item.

Update: 28 Apr, 2023 @ 3:36pm

- Alien Knife now heals gunshot wound as well.
- Bleed Vulnerability increased from max -1.0 resistance to bleed, to max -1.5 resistance to bleed.

Update: 19 Apr, 2023 @ 12:47pm

(Says they aren't going to do more updates: updates anyway)
- Makeshift bomb explosion range from 150 to 200
- Added Makeshift SMG
- Makeshift weapons now have a 5% chance to spawn in wreck crew cabinets.
- Changed how Alien Knife healing works: Effectively the higher the numbing overdose, higher the healing.
- Buffed Alien Knife damage. From 12-14 lacerations, from 8-10 bleeding.
- Lowered spawn chance of Alien Knife. (Turns out it was set to 80% chance to drop in large alien chests instead of 8%)
- Added a heart beat and screen disort as sort of a warning for the numbing overdose affliction.
- Numbing Overdose now does 300-400 vitality damage as apparently 200 isn't always enough.
- Added a new revolver: GFD Decimator.
- Foam darts will now despawn if left un-contained for a period of time.

Update: 14 Apr, 2023 @ 3:33am

Consider this a 2.0 finale update, as its probably the biggest update and I don't think there will be many more except bug fixes for this mod.
- Anitque items can now only be sold to cities.
- Reduced price of pistol magazine in vendors.
- Reduced Alien Shotgun Power Cell Ammo from 15 to 10.
- Changed how Alien Spiker's Incendium Spikes deal delayed damage to be an explosion, this means it will not ignore resistance like before, but will damage surrounding creatures/players too.
- Moved Portable Mining Drill and Afterburner into aEquipment mod, both to make room for new sprites, and to make more sense as they really are more tool like.
- Added Heavy Pistol.
- Added Shredder wreck item.
- Added Mini Harpoon Gun.
- Added Grapple Harpoon.
- Added 40mm EMP Grenade.
- Added Railgun Solid Shell.
- Added Railgun Breaker Shell.
- Added Railgun Discharge Coil Shell.
- Added 40mm Rubber Ball.
- Redone the inventory sprites so they look less blurry and are rotated in correct direction according to many vanilla counterparts.
- Potentionally fixed the Tactical SMG somehow nuking yourself with 40mm Grenades (I tested, its fine, but then it still happened when playing online to my crewmate? I tested again this time after changing the position of the grenade and barrelpos and how it fires entirely, it SHOULD work now, if it still doesn't, please for the love of the Honkmother let me know)
- Fixed various other small issues.
- Updated all the pictures for workshop.

Update: 31 Mar, 2023 @ 3:13pm

- Updated Toyhammer sprite.
- Updated Iron Pipe sprite (its slightly thiccer).
- Updated Tactical SMG sprite.
- Changed Steel Dart sprite.

Update: 23 Mar, 2023 @ 12:32pm

Mainly "number adjusting" (nerfing) today:
- Reduced Hatchet stun from 0.3 to 0.2 and reduced bleeding from 12 to 10.
- Annihilator MK IV is no longer sold by medical merchants, sorry.
- Iron Pipes can no longer sever limbs when shot out of a pipe launcher.
- Katana bleed reduced from 23 to 22.
- Reduced Heavy Hammer's structure and item damage.
- Reduced pistol rounds gunshot wound from 24 to 22
- Added Makeshift Handcannon Rounds.
- Makeshift Pistol Magazine does not require a recipe to make anymore, that was unintentional whoops.
- Makeshift Pistol Magazine now has its inventory image set to the right path (not invisible now), another whoops.
- Rubber Rifle Round stun increased from 0.9 to 1.3, and blunt force trauma increased from 8 to 10.
- Pistol Magazine now requires magnesium to create or recycle.
- Changed pistol pellet sprite and inventory image.

Update: 21 Mar, 2023 @ 2:37am

- Buffed pistol magazine to contain 1 more bullet (9 now), game changing right.

Update: 18 Mar, 2023 @ 1:00pm

- Accidentally left a required recipe for rubber rifle bullets, making it impossible to craft, that is now fixed.

Update: 17 Mar, 2023 @ 2:53am

- Fixed foam dart inventory sprite sourcerect (no longer invisible in inventory)
- Alien Knife overdose affliction made more lethal as it was possible to survive previously.
- Added Makeshift Pistol Magazine.
- Makeshift Taser can no longer be used as an actual screwdriver.
- Reduced Stun on pistol pellet to 0.1 from 0.2 and removed weapons requirement from crafting it.
- Sprinkled some more gritty/dark onto a few items.

Update: 14 Mar, 2023 @ 9:56am

- Fixed Revolver Rifle inventory icon origin being too low.
- Changed when Revolver Rifle reload sound is played to be much sooner.