Company of Heroes 3

Company of Heroes 3

Realism Game Tuner: AI, Units, Trading, Game modes
Showing 11-20 of 100 entries
< 1  2  3  4 ... 10 >
Update: 6 Mar @ 6:25pm

Added back: Territory Control, Squad loss and Entity Loss

Update: 6 Mar @ 7:44am

Victory Points now completes the game as it should (video stinger with victory/defeat and then custom ui if enabled.

Entity Loss, Territory Control, Squad loss temporarily disabled.

Update: 6 Mar @ 7:40am

Update: 6 Mar @ 5:32am

Scar error hotfix

Update: 6 Mar @ 4:56am

> Advanced AI personalities added back
> 2 extra Advanced AI difficulties (hard and expert)

If you put the difficulty on AAI - Hard then the AI difficulty you select in the lobby will set the multipliers.

AAI - Hard > Hard CPU means for example, manpower income rate 1.25 but on CPU Expert it would be 1.35
AAI - Expert > Hard CPU means for example, manpower income rate 1.40 but on CPU Expert it would be 1.55

Update: 5 Mar @ 7:21pm

🛠️ Update – 06/03/2025

Game Settings Update
🔹 Optimized mod structure for better performance.
🔹 Options now range from 5% to 300% in 5% increments.

📊 Post-Match Stats UI (Shown After Game Ends)
🔹 Displays: Veterancy, Lifespan, Units Spawned, Kills (Infantry, Vehicle, Tank, Aircraft, Building).

🔹 Left Panel (Based on Resource Trading):
⚙️ Conversion → MP/Mun/Fuel converted.
🎁 Transfer → Resources gifted to teammates.
❌ Disabled → Top 6 abilities used (e.g., Used: 2 King Tigers).

🔹 Faction-Specific UI – Background changes per faction.

⚠️ Back to Main Menu skips the game's post-match screen for now.
📝 Report any issues with details.

Update: 1 Mar @ 9:23pm

Added suggestion: Artiller & Aircraft exclusion

Update: 1 Mar @ 8:26am

Territory Control, Entity Losses and Squad Losses game modes have been fixed

Update: 28 Feb @ 8:33pm

Newest Advanced AI personality options and HMG, AT Gun, Indirect Fire usage seperate instead of personalities.

Updated to patch 2.0 version

Update: 28 Feb @ 8:01pm