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Issue resolved and updated
Fix pls
https://imgur.com/a/s2MZtiE
Each team's Manpower, munition and fuel get counted up every 2 seconds and when you reach the target/goal, your team wins.
Target can be set to a minimum of 25,000 and maximum of 10,000,000
THANK YOU
Wrote down issues from previous comments and will look at them soon.
I love your mod, but I can't play anymore. When I save and load the map I'm playing with your mod, it crashes.
I get an error message saying "Scar fatal execution interrupted."
I'm playing with the Advance AI.
And the SS Angriff mod.
Can you take a look?
Thanks.
RGM - Annihilation
Tuning pack - SSF Angriff - All Units
AI Options - Disabled
AU Custom eco - Disabled
AI Difficulty - Advanced AI Expert
AI Personality - Aggresive
No matter what I use for AI Personality, same issue.
I just looked at my game launch page and noted I've just hit 1,131 hours in game since the release of COH3, and I remember only covering 150 hours in the campaign. I hated the lack of zoom function in the campaign, and if not for this and Adler's mod, I doubt I'd have reached 300 hours in game.
Thank you Nox.
Setting player command points to 30 seems to also set AI command points to 30, even if it's set to 1.
1 Problem is disabling BattleGroups causes the endless map load.
沒關係,抱歉,問題已經解決。重新啟動遊戲以獲取修補程式更新。
Game Settings Update
🔹 Optimized mod structure for better performance.
🔹 Options now range from 5% to 300% in 5% increments.
📊 Post-Match Stats UI (Shown After Game Ends)
🔹 Displays: Veterancy, Lifespan, Units Spawned, Kills (Infantry, Vehicle, Tank, Aircraft, Building).
🔹 Left Panel (Based on Resource Trading):
⚙️ Conversion → MP/Mun/Fuel converted.
🎁 Transfer → Resources gifted to teammates.
❌ Disabled → Top 6 abilities used (e.g., Used: 2 King Tigers).
🔹 Faction-Specific UI – Background changes per faction.
🔹 Examples: 🔗 Conversion [i.postimg.cc] | 🔗 Transfer [i.postimg.cc] | 🔗 Abilities [i.postimg.cc]
⚠️ Back to Main Menu skips the game's post-match screen for now.
📝 Report any issues with details.
Example map is: (6) Sangro River Crossing.
Thanks for pointing that out, i have changed it + the description.
The blue bar when hovering over a tank unit is the hitpoints not armor.
When i use your settings: F150, S115, R100 it changes the US Pershing from:
F300>450
S180>207
R90>90
If this is not what you mean, i'll add you.