Stellaris

Stellaris

Buildings and Districts Overhaul and Expansion
Showing 11-20 of 58 entries
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Update: 8 Apr, 2023 @ 9:17am

Bug fixing.

Update: 8 Apr, 2023 @ 6:46am

Bug fixing.

Update: 7 Apr, 2023 @ 12:23pm

Secondary Districts now convert if you make the planet into an ecumenopolys/machine world/hive world.
Now the options to go back and not choose should appear. (secondary districts and garden world selection events)

Update: 6 Apr, 2023 @ 2:01pm

Major bug fixing.

Update: 31 Mar, 2023 @ 6:29am

Now infrastructure districts should not appear if you can't construct them. (They did for some reason)

Update: 30 Mar, 2023 @ 9:55am

Eased the restrictions on the special housing districts.

Update: 28 Mar, 2023 @ 5:37am

City districts now give clerk jobs if you disable suburbs.

Update: 27 Mar, 2023 @ 7:46am

Minor localization fixes.

Update: 25 Mar, 2023 @ 9:07am

Updated the triggers of industrial districts as they didn't appear for some people.

Update: 25 Mar, 2023 @ 5:06am

Now the new hab districts will only be visible if you have deposits for them.