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An update on the mining jobs: This mod basically reverts the changes from the latest update outright, from what I can tell. If I have to choose, though, I'll take the more interesting districts over easier mining any day.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1595876588
I understand if no, they're still super nice with producing food.
I'm wondering if it'll still be playable.
With sartek included in the list with this, planets have the vanilla districts in the district panel but no way to build them, resulting in none of the new districts introduced by this mod being built initially on your homeworld and only more industrial and city districts built, leaving a lot of unemployed worker pops.
@Kaiser Nikolaus I it negates the changes starnet makes to the districts themselves, but overall it's not a big deal. A fix is possible (and rather easy to do) but rn it's not my top priority
@AlaiaVee that's a nice offer, but kinda difficult to do so just buy yourself an extra coffee and drink in my name or something
The planet doesn't have a dust deposit on it, is that necessary? If so, why then do I have the option to build the dust gathering site?
@James Stone it shouldn't
@Zimmothy Zimmermann if a planet has the deposits for them you should also be able to build their special resource buildings. Maybe I'll add a tracker for the special deposits, as remembering where they are is a real bitch
@Gatzek no need to activate anything
@Jesus Christ, most resource buildings don't actually provide special jobs, they only make it so certain jobs produce the special resources. Also you are using the dependency right?
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