Kenshi
Better Storage System
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Update: 13 Apr, 2023 @ 1:57am

v1.2.0
Vanilla storages and some minor fixes!
  • Added a blueprint that unlocks vanilla storages for those who would like/require them.
    • The blueprint can be bought from Travel Supply shops, General Shops, or certain places that sell construction goods.
  • Added all vanilla storages to the Vanilla category so that they appear last in the list.
  • Changed the Vices category to Intoxicant so that it appears before the Vanilla category.
  • Changed the path mode for larger storages so the AI moves around them easier.
  • Changed Food Store functionality so that items can be pulled out for food crafting.
  • Changed Animal Feeder functionality so that items can be pulled out for crafting.
  • Doubled Animal Feeder storage height to accommodate future animal food patches.
  • Removed Hacksaw and Tools from Robotics storage as they may be needed by characters.

Update: 22 Mar, 2023 @ 6:06am

v1.1.0
The storage capacity increase patch!
  • Adjusted T1 to T4 storage capacities to help early game progression;
    • T1: 50 -> 100.
    • T2: 100 -> 500.
    • T3: 500 -> 2,500.
    • T4: 2,500 -> 10,000.
  • The following storages were also adjusted to ease progression;
    Animal Feeder, Boltbox, Food Store, Medicrate, Raw Fish and Robotics.
    • T1: 5 -> 10.
    • T2: 10 -> 50.
    • T3: 50 -> 250.
    • T4: 250 -> 1000.

Update: 12 Mar, 2023 @ 11:11am

v1.0.0
  • Prefixed storages with a category name to find similar storages grouped.
  • Renamed storages to fit consistently based on what they store.
  • Added new storages;
    • Animal Parts (Animal Claw, Animal Horn, Animal Teeth, Leviathan Pearl).
    • Bloodrum.
    • Foul Raw Meat.
    • Hinge.
    • Limb Replacements.
    • Raw Fish (Thinfish, Grand Fish).
    • Research Artifacts (AI Core, Ancient Science Book, Book, Engineering Research).
    • Spring Steel.
  • Added Power Core, Generator Core, and CPU Unit to Robotics storage.
  • Added Medical Supplies to Medicrate.
  • Changed Crossbow Parts storage to just hold Crossbow Parts.
  • Removed Skeleton Repair Kits from Robotics storage.
    • This was done to prevent a vanilla issue where those carrying a repair kit would automatically store it.
  • Gave Sleeping Bags and Medical Supplies a generic function so they don't automatically get placed in the Medicrate.
    • In vanilla this would causes ALL other healing items to be stored when you may want them on certain characters.
  • All non-specific storages have increased storage space per tier up to a maximum of 22x24 tiles.
  • Reworked the Animal Feeder to take raw food that animals eat. This was done to prevent premium foods being added and includes:
    • Grand Fish
    • Thinfish
    • Foul Raw Meat
    • Raw Meat
  • Made it possible to place all storages both inside AND outside for more freedom in building.
  • Moved the Water Tank to the Storage category to be more consistent with other storages.
  • Moved Barrel B from the storage to the furniture category so its brother, Barrel A, is not lonely.
  • Moved some items flagged as storage to the storage category.
  • Included new mesh/textures and improved the quality of existing textures for many of the storages to help differentiate them;
    • Boltbox has a new look.
    • Robotics no longer looks like a Metal Chest!
    • The new Limb Replacements storage has a unique look.
    • The Armour Safe is looking fresh!
    • Armour Plates, Building Materials, Copper Alloy Plates, and Iron Plates share a similar look but are colour-coded!
    • Crossbow Parts has a fresh new paint coat differentiating it from Electrical Components!
    • Hinges have their own cute little box!
    • Chainmail Sheets and Steel Bars are now brothers, sharing a similar style with different colouring.
    • Copper, Iron and Stone storages are now colour-coded based on their ore colour to easily tell them apart!
  • Increased the use range of all storages.
  • Significantly improved the collision of the storages so that they may be placed much closer to each other.
  • Added research tiers to storages so that as you advance you unlock bigger and better storages!
  • Integrated all storages into existing research unlocks where applicable.
  • Disabled vanilla storages (added to an unused category and removed them from research unlocks).
    • This is done to preserve existing storages built, including those placed in the world by the game.
    • It also ensures that only the new storages are able to be built going forward, preventing any conflicts.