Barotrauma

Barotrauma

Unoculus (Subtitles & Real Silent Update)
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Update: 11 Jul, 2023 @ 6:55pm

Update 1.4 : Music Update

Add :
- Added musics (3, Abandon Ship, Leviathan and Red Alert, all composed by Simon Chylinski) with for them a BPM system for all to stop the music at the right moment.
That's all

I really need to know if there's a problem with the update. For the music it use the a turret (because it has a start, loop and stop sound). So It's experimental.

To update the sub in your campaign, check these links :
https://www.reddit.com/r/Barotrauma/comments/i7n6q0/updating_custom_sub_midcampaign/
https://github.com/Jlobblet/Barotrauma-Save-Decompressor/releases/tag/v1.5.0.0

Update: 19 Jun, 2023 @ 12:50pm

Patch 1.3.1

Fix :
- Fixed dead zone for monster detector at the top of the cargo room
- Fixed some voicelines not affected by the patch 1.3
- Added seafly in the filelist
- Potentially fix hash/loading error? I hope.

Update: 2 Jun, 2023 @ 11:07am

Patch 1.3 : Optimization and Bot Update

A big update, and I hope the last one. Many changes in this one with the main goal of optimization. You can now play with Performance Fix, but it's not recommended (see details below).
Object down from 3701 to 3610
And lights from 281 to 310 (It's because voicelines object use now light component but doesn't act like one, so now worries for performances).

Add :
- Added a voiceline once a fire stopped anywhere in the sub (not only in the reactor's and junction box's room, it's everywhere now).
- Added an interference mechanic when approaching an Unoculus wreck. The Status Hologram will glitch and flick when approaching of one. To disable it, a human needs to go on the top of the wreck.

Change :
- Reworked all voicelines systems. They're now more consistent, less buggy and they won't yell at you by default. And you can even play with Performance Fix now, even if that's still not recommended (voices are duplicating, but it doesn't yell at you like before). I've tested really quick with the default settings, so I don't know if EVERYTHING works perfectly, but at least it doesn't yell.
In this part
- Rebuild of the engine system, use less parts, more consistent (and you can't no longer spam the aheads speeds)
- Rebuild of the breach detect, won't yell anymore
- Rebuild of the fire detection system (less parts, more consistent)
- Rebuild creature detect and siren (less parts, more consistent).

- Some general optimizations.
- Changed some volumes.
- Moved the ladder from left to center in the command room.
- Some minor changes in the wreck.
- Now because you can move around the UI, changed the fabricator and deconstructor have now the two cabinet.

Fix :
- Fixed bot's waypoints in and near the drone, and I hope this will finally work. For me they're able to move in the drone and its part with no problems, let me know if that doesn't happen for you.
- Fixed some bot's waypoints messing around.
- Fixed memory component for crush depth indicator for normal suits, it didn't have the good depth (6000 → 4000).
- Fixed some voicelines talked once when the rounds started.
- Fixed ability to reactivate the "prank" in the wreck, you can now activate only once.
- Fixed fire not detected in the crew quarter (Crew quarter, not cargo).
- Fixed unable to change the railgun loader with Performance Fix.
- Fixed the main navigation terminal and the one in the drone not like the original.
- Fixed the bottom right turret not against the hull.
- Fixed the pump of the auto fire extinguisher in the junction box's room not set on batteries.

To update the sub in your campaign, check these links :
https://www.reddit.com/r/Barotrauma/comments/i7n6q0/updating_custom_sub_midcampaign/
https://github.com/Jlobblet/Barotrauma-Save-Decompressor/releases/tag/v1.5.0.0

Thanks to Nas4xou for helping me with a bunch of stuff!

Update: 15 Mar, 2023 @ 9:34am

Patch 1.2
- Added perimeter defense system on the seafly
- Fixed recharge supercapacitor of the seafly
- Replaced the shuttle battery of the seafly to a normal battery (destructible)
- Fixed waypoints in the seafly
- Added interactable ladder in the command room to reach the top of the room
- Fixed some lights
- Fixed price

- Added video on the steam page
- Added a image of the wreck on the steam page

Update: 14 Mar, 2023 @ 1:51pm

Patch 1.1
- Fixed waypoints in the artillery room (Bot wasn't able to use periscope)
- Fixed waypoints around and in the Seafly
- Fixed the ballast pump in the Seafly not powered when docked
- Fixed "double power" overload when docked (power from the station goes in the sub and vice versa, it burns everything)
- Fixed Silent running not turn off all lights
I can't do anything for the bot's driving though.

Update: 13 Mar, 2023 @ 1:21pm