Victoria 3

Victoria 3

1946 Expansion
Showing 1-10 of 10 entries
Update: 26 Aug, 2023 @ 7:40am

Cleaned up the mod for the incoming warfare changes, removed some unneccesary features

Update: 29 Apr, 2023 @ 9:52am

Fixed the constuction issue

Update: 14 Apr, 2023 @ 8:07am

Update: 28 Mar, 2023 @ 10:48pm

- Added National Socialism and Falangist Leader Ideologies, changed the way how IGs will become Fascist to match that more closely to history.

- Added 3 functioning techs to the production tree (Power Tools, Fracking, and Chemical Pesticides)

- Added a Atomic Theory tech but it doesn't do anything because I want to make it flavorful, so putting it off for now instead of releasing something mediocre.

- Took out the housing and entertainment stuff and put that into an optional addon that you can download.

Some small changes that will probably go unnoticed.

If your save game is broken, you will need to download the Housing and Entertainment Addon for this mod.

Update: 20 Mar, 2023 @ 6:44pm

Fixed Maize Farms not producing any housing

Update: 20 Mar, 2023 @ 10:01am

Patched it so the AI cannot use the "Send Volunteers" diplo action

Update: 19 Mar, 2023 @ 10:54pm

Building more on the Send Volunteer diplomatic action (send help send help please send help it's so tedious)

Changed up the PM images for the new infantry stuff and the special modules in the tank building.

Made researching 1946 techs a bit easier innovation wise

added 4 production techs
- computers
- television
- synthetic fuel
- synthetic rubber

need to figure out what would be good to add, prob around 4-5 more

Made some changes to the Total War unlock event

Added some new goods, standard housing, luxury housing, televisions, and entertainment

increase actual end date to 01/01/1947 instead of 0/1/01/1946 so you can actually PLAY in 1946

fixed some issues the disarmed military law

Added a New Entertainer Pop (might change to performer)

Added new production method group for Urban Centers (housing)

Added new production method for subsistence farms (housing)

Added a new production method for proper farms and ranches (housing)

added a new production method for synthetic plants, synoil and synrubber

added an entertainment industry building

made it so art academies create literature

Commented out WMD law requirement in biological warfare for the time being

Update: 15 Mar, 2023 @ 9:52pm

Fixed the Issue with Infastructure and a slew of other things being messed up.

No new addition from previous update, wanting to release everything in one big package.

Update: 14 Mar, 2023 @ 4:37pm

Added Localization for some techs

Added Localization for new infantry PMs

Added Biohazerdous Munitions to tanks.

Added proper modifiers to Biological Warfare Infantry PM

Rebalanced PMs for SMGs, rocket artillery, and motorized infantry.

Fixed secondary tank PMs taking 60 weeks (or months) for offense and defense to go back to normal

Rearanged some techs and whats required to research them.

Set groundwork for Geneva Convention with Weapons of Mass Destruction Laws.

Temporarily removing defines, causing issues with states having no market access and a slew of other issues.

Update: 13 Mar, 2023 @ 2:31pm

Upload to Workshop

Current Additions :

- Armored Barracks
- Tank Chasis Production Method (Landship, Light, Medium, Heavy, Super Heavy)
- Tank Armament (Machine Guns, Cannons, Autocannons)
- Special Munitions (Chemical Munitions, Bio Munitions)
- Tank Upgrades (Turrent Mounted MG, Fuel Storage (Prob will be changed to Diesel Engine), Munitions Storage, Sloped Armor)
- Tank Support Companies (Logistics, Maitnence, Forward Recon)

1946 Military Techs (don't want to name)

Total War Decision (Post-1890)