Garry's Mod

Garry's Mod

[LVS] TIE Fighters Expanded
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Update: 30 Apr, 2023 @ 3:49pm

Removed 181st Tie. Going to be separate.

Update: 11 Apr, 2023 @ 10:45am

Removed Turbo from most vehicles
Slowed down most of the experimentals and bombers to be more in line with TIE Essentials.
Added secondary weapon to the TIE Bizarro, something for it to use while it's main cannon is on cooldown.
Added 181st TIE Interceptor - A more weapon packed and combat ready variant of the Tie Interceptor Elite.
(I wasn't able to extract the gma of the original addon, so it MUST be added.)
Reverted the bomber change. Spam to your delight as it's more aligned with the TIE/SA Bomber
Updated the TIE Scimitar to fire both lasers at once

Update: 6 Apr, 2023 @ 7:28pm

TIE Raptor- Increased heat generation per missile fire, limiting 2 in a burst
Tie Bizzaro- Given it it's turbolaser sound, increased heat up from firing weapon, increased heat down timer after overheat. Ship was a monster in killing players, so it needed fixing.
Tie Oppressor Fighter- Increased heat up of secondary missiles, lowered the heat down timer after overheat.
Tie Oppressor Bomber- Increased cooldown between proton missile volleys. Reduced bomb spam.
Tie Interdictor - Lowered it's bomb spam capabilities
Tie Scimitar - Lowered it's bomb spam capabilities
Tie Avenger has been split into 2: An anti fighter variant, and a Close Air Support variant. The CAS version keeps it's heavy missiles and proton bomb but sacrifices it's lock on capabilities and concussion missiles.
Added TIE Defender - with lore accurate ion cannons on the top wing cannons. Increased fire rate.
Added Tie Interceptor Elite - Identical to Interceptor, but with concussion missiles added.

Update: 14 Mar, 2023 @ 10:51am

Initial addon creation.