Victoria 3

Victoria 3

The Wheel of Time
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Update: 6 Aug, 2024 @ 11:11am

Version 0.5.1
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- Fixed bug not where channeler HQs were not buildable
- Fixed buggy state modifiers that caused crashes
- Removed the DLC vanilla paper maps as theme options

Update: 1 Aug, 2024 @ 11:48am

Version 0.5
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- Compatible with vanilla version 1.7.5, including integration of power blocs, lobbies, subject interactons, new building ownership and more
- Expanded the map to include Seanchan
- Added trolloc pops and Myrddraal characters. Unified under The Shadow in the 3rd age and will raid the Borderlands. Present in 4th age as a roadblock to collnising the Blight.
- Added Ogier Stedding and related events
- Changed raken good into Seanchan Exotics good- can now be used in battle and as a pop need
- Added Organic Oil good and Olive Groves building
- Seanchan unlikely to make first aggressive move in 4th Age
- Added custom AI logic for diplomatic plays relating to Dragon's peace and other mod mechanics
- Made some powerful vanilla character interactions harder to use
- Added diplomatic action for Dragons Peace protector to request military access from a member
- Expanded on succession crisis mechanics, added diplo plays to claim throne

Update: 17 Mar, 2024 @ 4:35am

Update: 17 Mar, 2024 @ 4:02am

Version 0.4
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- Compatible with vanilla version 1.6.2
- Added a new "sandbox" bookmark set in the third age for those who want to avoid spoilers (includes no specific events/mechanics yet)
- Added a game rule for technology progress (on, off, slower or faster)
- Added rubber to the madlands. Also added synthetic rubber for the late game
- Some AI strategy tweaking
- Added a Dragon policy addressing the economy
- Added localist ideologies for Murandy/Arad Doman

Update: 18 Dec, 2023 @ 1:08pm

- Compatible with vanilla version 1.5.12
- Adapted new vanilla military system to the mod
- Added Aiel citizenship event
- Added starting journal entries for many nations giving a lore background
- Some rebalancing to the Dragon's Peace making reform more likely
- AI strategy balancing
- Some new flags for republics
- Added some mod concepts
- Made gemstones more viable
- Many fixes and tweaks

Update: 21 Sep, 2023 @ 3:20am

Update: 20 Sep, 2023 @ 7:06am

Version 0.2
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- Compatible with vanilla version 1.4.2
- Added the Land of the Mad Men as a colonisable land. Associated journal entry and mechanics to do with the remnant Insane Channelers and xenophobic population
- Expanded Dragon's Peace mechanics. Including an organisation policy that can ultimately establish a central bureacracy, and the possibility to impose sanctions. Made reform slightly easier.
- Added a hydroelectric dam building, buildable in only certain states
- Many fixes and tweaks

Update: 18 Jul, 2023 @ 1:01pm

Version 0.1.4
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- Fixed bug with law change and other events not triggering

Update: 29 Jun, 2023 @ 10:15am

Version 0.1.3
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- Compatible with vanilla version 1.3.6
- Added more Dragons Peace policies related to the Guarantors Council
- Increase AI aggression somewhat

Update: 11 Jun, 2023 @ 6:52am

Version 0.1.2
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- Compatible with vanilla version 1.3.3
- Setup a "policies" feature for the Dragon's Peace. To be expanded with further policies in future.
- Added unique buildings for The Guardian, Rhuidean, The Fortress, Stone of Tear, Library of Cairhien and Black Tower
- Added a "Battle Channeler" production method for barracks which makes them almost completely staffed by channelers. Available if one power use is unrestricted and not enslaved. Aimed to increase power of the Black Tower.
- Added new Children of the Light mechanics, including a decree to Send an Expedition of the Children
- Added diplomatic option to enforce laws on subjects
- Added distant realm trade dispute event
- Added a Dragonswon party, and also rebalanced them somewhat
- Updated many 2D interface and COA graphics
- Many other small tweaks and changes