Sector's Edge

Sector's Edge

Base Omicron
Showing 1-9 of 9 entries
Update: 12 Aug, 2023 @ 5:11pm

v2.0.0

Additions:
- New Rooms underground and above ground.
- Added a few new Windows to the map to let light in.
- Added Stairwells to get to the lower level and to the roof on each side of spawn.
- Added 2 new Game-Modes: Capture the Flag & Escort.
- A few tables into the rooms, more decoration to be added.

Adjustments:
- Map Renamed to Base Omicron from Aquatic Base Omicron.
- Drained the water from the map.
- Underground passage has had it's lighting removed & colors toned down from previous iterations.
- A few lights on the Upper Level.
- Made the Dual Bridges around the Centre split into separate areas instead of just one passageway.
- Moved a few crates in the Centre.
- Made most glass within the map Conductive, allowing for a single shot to break the glass.
- OOB adjusted to be less restrictive on map-height.

Fixes:
- None? anything that could be broken has been

Removals:
- Unbreakable Walls & Glass, go nuts and get outdoors for different flank routes!
- Ceiling Window in the very centre.
- Some of the Crates in the Centre Arena, bit less cover but more room to run around.
- Certain Hallways & Doorways for more tunnel & room action.

And many more different changes, Thanks for reading!

Update: 7 Apr, 2023 @ 3:49pm

v1.2.0

Note: v1.1.1 was never released on Steam but has been supplemented in this patch.

Additions:
- The Flora has been re-seeted into sand, for proper studying (Thanks Realkill!).
- Added Outside Area detail that is unplayable to fix Underground Spawning (Thanks Vercidium!)
- Two Bushes.
- A few more furnishings around the place.
- Gave the Plants outside some Wood.

Adjustments:
- Adjusted the Roofing of Teamspawn 2's Windows (Thanks Realkill!).
- Gave the Doors and Railings a bit of Health (Forgot to mention in last patch).
- Moved a Crate to properly align it's texture.
- Stairwell into the water has been moved back to adjust for the Hallway Removal.
- Filled the entire underground for real this time so people can't spawn outside of the map.
- Rotated the water-entryways.
- Major Rework of Side Area in Middle.
- Bridges that enter the sides of the arena.
- Made the invisible blocks be indestructible glass instead, allowing players to know the map bounds a bit better.

Fixes:
- Skybox not properly being done.
- A Improperly Aligned crate in the Center Arena.
- Some underground Invincible that should've been adjusted.

Removals:
- Removed Small Corridor that was connected to the drop-down room, can still dig it out if you like.
- Removed underwater Connection making a very long hallway (We have enough of those).
- Removed a few lights in those areas.
- Removed a stairwell that was within the hallway that lead up to the dropdown room.
- Removed a few lights from the map to make the lighting a bit more consistent.
Thanks for reading!

Update: 23 Mar, 2023 @ 2:49pm

v1.1.1

Additions:
- Added a table under the Upper Dropdown.
- New posters: B, O, X, might not actually add.
- Added a few lights in the new hallways.
- Added a few doors around the new areas.
- New Small Room added under Middle Stairs.
- Added Two Bridges in Center Middle.
- Added a few details to Center Middle.
- Added Two Pillars into the centeral Room (Thanks TwentyLetterUsername!)

Adjustments:
- Adjusted the ceiling of the center areas (Includes lights).
- Adjusted the tree like bushes outside to add some height

Fixes:
- Fixed OOB Spots.

Thanks for reading!

Update: 20 Mar, 2023 @ 3:02pm

v1.1.0

Additions:
- New Layout Additions:
> Outdoor Garden - A nice patch of grass in Unused Space, fit for a break from work.
> Lower Hallways - Connected to the outdoor space, still needs refining but the lower path now exists.
> Added a few doorways underwater
- Flora has begun growing within the water, studies are ongoing (Thanks for the suggestion Adam's Wife!).
- Gave the Center-Upstairs on Team-sides more detail
- Added a few Soltec Crates, might change out with a different crate later.

Adjustments:
- Json
> Removed certain text (I forgor)
> Adjusted Mini-map Height so you can actually see inside the building.
- Adjusted underwater Entrance to Center.
- Made the Central Arena Mirrored because mapping around it was annoying as hell.
- Made Top-Center Observation a bit smaller.
- Adjusted the Windows on Side-Middle.
- Redid Team-spawn 2... again...
- A few more minimal Adjustments that might or might not be noticeable.

Fixes:
- Fixed how the lights were done within the level.
- Finally fixed a way that people could get out of the map that I thought I had fixed previously.

Thanks for reading!

Update: 18 Mar, 2023 @ 12:10am

v1.0.4

Additions:
- Added the rest of the lights for now, some are placeholder, some are final.
- Added some Invincible Ground under the Team-sides, attempting to prevent spawns from under the map.

Adjustments:
- Adjusted the middle part of the map in minor ways, too much to list.
- Actually Adjusted Team-spawn 2 this time (LUL).
- Closed some doors around the center.

Fixes:
- Fixed a sneaky out of the map spot that I missed in initial passes.
- Other things I forgot to mention or remember.
- ORANGE BLOOM, I FORGOT ABOUT THE ORANGE BLOOM THAT CLIPPED TOO DEEP INTO THE WALL, I fixed that :)

Thanks for reading!

Update: 15 Mar, 2023 @ 10:11pm

v1.0.3

Additions:
- Added a few more Lights, let them shrine bright!

Adjustments:
- Adjusted the Middle Room very slightly, still needs a bit of work.
- Adjusted Team2's side of the Upper-Center rooms to match Team1's side.
- Adjusted Team-spawn 2 to accommodate for fixes.

Fixes:
- Fixed Team-Spawn 2's portion of the map being improperly done in magicavoxel from my epic skills of being a denseile bone mass.
- Fixed team1's Upper-Center room lights because I did them poorly.

Thanks for reading!

Update: 14 Mar, 2023 @ 8:47pm

v1.0.2

Additions:
- Added a few Above Ground Lights, let them shrine bright!
- Added a Bush and Two Benches in the Long Corridors.
- Added a few Bloom Posters around the map.

Adjustments:
- Adjusted the Entrances to the Middle Room.
- Lowered the Roof in the Upper-Rooms.
- Adjusted the Stairs to the Upper-Rooms.

Fixes:
- None.

Thanks for reading!

Update: 14 Mar, 2023 @ 3:46pm

v1.0.1

Additions:
- None.

Adjustments:
- None.

Fixes
- Fixed 2 1x1 areas that could allow you to escape the map.
- Fixed a 1x1 voxel that was Concrete instead of Girder.
- Fixed 4 1x3's that was Panel instead of Concrete.
- Updated Misc Json Text.

Thanks for reading!

Update: 14 Mar, 2023 @ 3:03pm

v1.0.0
- Uploaded to the workshop.

Thanks for reading!