Rivals of Aether

Rivals of Aether

Squidward
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Update: 20 Mar, 2023 @ 9:43am

V1.2 Patch Notes, done to hopefully balance Squidward a bit and fix a few issues with the character I didn't notice before launch:

F-Tilt:
-Changed Knockback angle from 43 to 37.
-Changed Hitstun Multiplier from 1 to .75
-Fixed F-Tilt animation not matching up with the hitbox.

U-Tilt:
-Changed Hitstun multiplier from 1 to .85 on sourspot.

F-Air:
-Changed launch angle from 40 to 35.
-Changed Knockback Scaling from .7 to .6
-Changed Landing Lag from 6 frames to 9.

D-Air:
-Changed how quickly you can drop the Rock or Snelle initially (Frame 7 to Frame 10)
-Changed damage of the Rock from 10 to 7.
-Changed damage of Snelle from 4 to 3.

F-Strong:
-Changed the bottom hitbox on Spongebob of the first initial hits of F-Strong to have an angle of 35 instead of 45.
-Spongebob can now be released as a projectile after charging F-Strong halfway opposed to fully; a small sound effect will play when he will instead be released as a projectile.
-The last hit of the regular F-Strong now sends slightly away at an angle of 35, and hits regardless of any other hitboxes hitting the opponent.

D-Strong:
-Changed launch angle from 40 to 35 on finisher.
-Changed Base Knockback from 8 to 7.5 on finisher.
-Changed Knockback Scaling from .7 to .55 on finisher.

U-Strong:
-Changed the second initial hit of Mr. Krabs jumping to have Base Knockback of 5 instead of 6. Additionally, the angle was changed to 30 from 20.
-Tampered with hitboxes to make it so the move better connects.

N-Special:
-Changed damage of Arched from 8 to 6.
-Added extra endlag + extra endlag specific to Explosive/Returning.
-Made the Explosive weaker.
-Returning now has a cooldown of 4 seconds as opposed to the original 2.
-Reworked Returning to have different values depending on how long it's been active and what direction it travels in (forwards or backwards)
-Changed Visual Effects on Returning.
-Fixed animation during endlag.

F-Special:
-Changed how fast Patrick comes out.

U-Special:
-Fixed the 'Hit Effect' to be more water-orientated.
-It's now possible to wall-jump while Squidward's in the bubble and rising.
-Changed Base Knockback from 7 to 8.
Dash Attack:
-Changed launch angle from 47 to 44.
-Changed Base Knockback from 10 to 9.
-Removed all instances of HG_HIT_LOCKOUT.
Character Attributes/Etc:
-Changed pratfall landing time from 3 to 10.
-Added Stage Compatibility for MT. Dedede Stadium. More compatibility is planned for the future.
-Better positioned rolling animations
-Changed max air speed from 7 to 6.
-Changed max dash speed from 7.3 to 6.5.
-Fixed Squidward being the incorrect weight. (edited)

Update: 14 Mar, 2023 @ 11:15pm

v1.1 Fixed D-Special Sprite having wrong colors

Update: 14 Mar, 2023 @ 6:07pm

v1