Operation: Harsh Doorstop

Operation: Harsh Doorstop

OHD Vehicle Overhaul
Showing 21-30 of 153 entries
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Update: 5 Apr, 2024 @ 4:01am

IFVs now only spawn when 7 or more vehicles are allowed to spawn on a map.

Update: 5 Apr, 2024 @ 3:28am

Fixed vehicle weapons not doing damage to other vehicles ...

Update: 5 Apr, 2024 @ 12:29am

Added rocket articulation for AH-64D
Tweaked HAB placement restrictions so that a floor is required to be at a certain height underneath all the exits.
Added AH-64D symbology for firing rockets with steering cues.
Added PiP MPD on apache pilot to see what the gunner is looking at. RT renders at 128x128 px at 24 FPS.
Increased stamina drain when shift-zooming.
Tweaked Hydra trail to be less performance intensive
Set all UI textures to their proper compression group things.
Added cooldown for rally placement. If a player attempts to place a rally too close to the enemy, a cooldown will start where it cannot be placed again. Currently 90 seconds.
The only instance the cooldown is triggered is when a place was attempted too close to enemy. Enemies burning a rally does not affect the cooldown timer to place a new one.
Added 1 IFV for the 4th or something vehicle spawn in the spawn list.
Increased rally radius to 35m.
Increased HAB radius to 70m.
Slightly inreased the HAB overrun health threshold so hopefully people cannot spawn on a HAB without a roof.
Added PIP gunner view screen for KA-52. RT output is only 128x128 at 24 FPS.
Scaled aim interp speed based on stamina
Added radio component for playing radios in the vehicles. (not done; soon (3 weeks))
Made vehicle claiming default diabled
Made mod-compat item damage more strict. Instigator and team numbers must be set properly now. Might either make modded items work or just stop them from damaging vehicles which is better then killing friendly vehicles.

Update: 30 Mar, 2024 @ 10:59am

@hereUpcoming Fix
Shift-zoom now eats away at sprint stamina. All sway / movement is gone when shit zoom, but now having near empty stamina make gun even more wobbly.
Got AAA quality BTR-80 KPVT firing sounds from the interwebs.
Suppression for normal weapons was tweaked, not final. Suppression also properly fades away instead of abruptly shutting of.
Vehicle rounds now suppress infantry and there is also an added blur effect and different sounds when heavy rounds fly by, as well as camera more intense shake.
Added `Teleport To` button when selecting vehicles in apollo.
Apollo flying speed is default now 600cm/sec, (has been made slower) and can go up to 25x instead of 10x.
Scoreboard font was set properly to display non-english characters.
KA-52 ATGMs are laser guided, no longer fire-and-forget.
AH-64D has HUD widget that shows the cannon gimbal limits for both the pilot and copilot.
Both attack helis can now terrain and vehicle lock by pressing the radial menu button or `T`.

Update: 21 Mar, 2024 @ 9:22pm

Fixed vehicles not respawning.

Update: 21 Mar, 2024 @ 7:40pm

Added M113, MTLB, AH-64D, KA-52, and MI-8T.
Opfor vehicles and M113 are now amphibious.
Added "Apollo" in-game editor and admin tool.
Server owners can now configure the mod on a per-map basis via Apollo.

Update: 3 Mar, 2024 @ 12:01am

Reverted again potential FX causing insane frame drops. not playable now. tragic.

Update: 2 Mar, 2024 @ 9:42am

M E O W

Update: 25 Feb, 2024 @ 2:20pm

Had to revert mod. New updates are cool, but they are unplayable right now.
Update will come back once serious bugs are fixed.

Update: 25 Feb, 2024 @ 9:31am

Added MT-LB and M113. Also a metric fubb ton of stuff. Pages of changes. Will have to make a damn unlisted steam guide with patch notes.