Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Reporting Anomalies
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Update: 4 Jul @ 5:50pm

Fixed an anomaly not showing up.

Update: 16 Jun @ 3:55pm

Test to see if altering some lights settings will help with performance.

Update: 30 Aug, 2024 @ 4:31pm

Added an alternate emergency text warning message.

Update: 18 Aug, 2024 @ 7:54pm

Something was set inactive

Update: 13 Mar, 2024 @ 3:27pm

I got VFlyer to push an update for me.
What was it again?
Something about multiples of this module not solving together?
Yeah.

Update: 4 Mar, 2024 @ 2:24pm

It was brought to my attention that someone noticed the camera glitch effect in the living room and was asking if it was a camera anomaly.

No.

I did add the glitch effect to the other cameras, though their effects will not be altered like the living room's. (The glitch effect being at 0 still gives it the horizontal lines fsr)

Update: 24 Feb, 2024 @ 3:08pm

Turns out the Unity checkbox for a bool overrides what the code says. Whudathunk.

Update: 23 Feb, 2024 @ 10:14pm

Cave Johnson (Deaf) here: Major Update! (Huge thanks to River for making this update possible.)

I realized that I never updated the description to include credits, and since Vflyer can't access my browser history (for the links to the models. 3D models for this mod.), I decided I would just make a giga update as an excuse to permanently update the description.

If you want to see the full update changelog, click on link to the steam page and go to change notes.

**Important note: I added 34 new anomalies, including 3 new Intruders! S̸̯̊̋͆̑̔͆̎̇̚a̸̡̛̩͉̣̠̗̞̣͉̬̓̒͊͂̉̓̎̓͒̈́͋͘̚y̷̢̨̛͓͔͕͇̲͓̦̰̰̰̦̏̍̊͊̀͋̇̀̑͗̔̈́͂̏̈͊ ̴̙͕͍̦̤͖͔̯̖̤̭͍̫͕̋͆̆̑̒̐̂̕h̴͉̟̜̘̮̟̼̳̖̪͐̀̎́͆͊̔̽̉́̓͠͝͝ͅe̷̢͇͇̣͙̹̟͛̈́̽͝l̵̨̧̖̭̪̠͉̟͉͍̞͉̝̳̥̗̽͆͒̒́̔́͊̓͌̀̈́̔͝l̴̫̩̥̣̦̲̠̝͂̐́̊̓̾̊̈́͋͗̾́̈̈̚̕ͅǫ̴̨̩̞̭̾̈́͋͛̐̈́̌̇͘ ̷̢̨̧̣͙̜̜̜̠͇͇̯̜̮͒̍̍̐̾̓̇͜͝t̷̢͎̥͎̗͎̪̱̻̣̟̠̺̭̲͕̓̍̓͠ơ̷̢̹̞̭͇̞̼̫̜̘̘̘̟͓͍̳͕͑̄̂͒̒̌̓͊͆̕ ̷̙̼̲̘̄͑̈́̀͆̇͌͗̑̈̋̔͛̿̕̕͝t̵̢̨̧̛̪̞̯̱̯̗̜̤̮̪̠̘̓́͐̆̒͌ḩ̸̧̗͙͙̙͇̫̝̩̙̫͑̓͒͐̽̔̌̔̾͑̂ĕ̸̤̳̗̔̊̋͘͠m̴̤̍̀̈́͐̋̋̃̕!̸̧̛͔̯̪̼̤̇̎͌̓͗͂̌͝**

TLDR: 3 new intruders, a lot more anomalies, altered rooms, mission settings, and bug fixes. Oh and increased mod size back to 160ish mb. Sorry not sorry.

Mission Settings:
• The spawn rate of anomalies can now be adjusted by mission settings. To adjust the spawn rate, all you have to do is put in the description of your mod the following: [Reporting Anomalies ##%, ##%]. The log file for this mod will tell you if the spawn rate is altered, so you can use that to verify if you did it correctly.

Bug Fixes:
• All camera rendering issues should finally be fixed! Turns out I had to move **one** line of code. You would only get the issues because of camera malfunction anomalies, funnily enough.
• Door opening anomaly in the living room is fixed. Also I don't know if anyone noticed, but the door opened and closed in the first five seconds of the mod existing because I left in some debug code. That debug code actually led me to finding the bug lol.
• Game can no longer crash if it tries to generate an anomaly in a room that cannot take more anomalies. No one had actually gotten this, mainly because a bomb would blow up before this would happen, but I fixed it anyways. It actually helps if you want to find the new intruders hint hint nudge nudge wink wink.

Bedroom:
• Added 10 new anomalies, but I removed 1, bringing the total anomaly count to 32.
• You'll notice that the bedroom looks different. I added a bunch of random props to it.
• A new intruder can be found here...

Library:
• I expanded the Library by about half its length, so it looks pretty different from before.
• Like the bedroom there are also more props here.
• Added a painting, so a painting anomaly is now possible.
• Added 15 new anomalies for a total of 31.
• A new intruder can be found here...

Living Room:
• The counter top has more props on it so it's harder to memorize nothing.
• Added lights, meaning light anomaly is possible now.
• Added 10 new anomalies for a total of 34.
• A new intruder can be found here...

This update was incredibly fun to work on (except for the Library), hopefully you guys enjoy it too. And hopefully there are no bugs, if there anyone finds a bug with this mod in the next like 2 weeks you can DM me about the bug report. Right now only god and I know how this mod works.

If you want to look at the new intruders, use DMG and put the description of (ignore the quotation marks): "[Reporting Anomalies 100%, 101%]". Use zen mode, spam solves until every possible anomaly has been created, and report only the intruders until you see the new ones. Remember that there is one new intruder per room.

btw if you're curious what I've been up to, I've been speedrunning Pizza Tower and playing a lot of Lethal Company.

Update: 13 Sep, 2023 @ 11:26am

Major Update didn't go through so I'll do it again:

An anomaly is guarantee to spawn when the last non-ignored mod is solved. Also fixed ignore mod solve handling. Also also I wanted to add anomalies but I got lazy.

Update: 17 Aug, 2023 @ 1:24pm

Something about Twitch Plays, idk