Garry's Mod

Garry's Mod

[Want For Torque] Custom Camera Movers
Showing 1-10 of 23 entries
< 1  2  3 >
Update: 11 Oct, 2024 @ 11:28pm

durr *stink* i made a new want for torque update

[v3.1.1-beta+1728711604.pub]

2024/10/11

BOO! surprise update
))))))))))))

* Improved support for [LVS] - Planes ? Now, the camera works much better with it- It also shows up in yer console!
merry halloween everyone

Update: 1 Sep, 2024 @ 11:47pm

[v3.1.0-beta+1725259247.pub]

2023/11/18

just found out about [LVS] - Cars and im gonna begin working on support for it

2024/01/09

well this took way too long to come out

+ Added support for [LVS] - Cars! ? "About damn time!", said the few people who use this addon + Added new Console Variables + Added convar `wft_cam_off_pivot` (def. 0.0) + Added convar `wft_cam_off_focus` (def. 0.0) + Added convar `wft_cam_strength` (def. 1.0)

2024/09/01

woops

in all seriousness: i'm sorry this took so long to release - i haven't had much time to work on this, as i've been working at a job for about 7 - 8 months now
it might be too late to save it- but, it might be alright
welp. have fun!
! Finally released stuff

Update: 1 Sep, 2024 @ 11:44pm

bla bla bla i changed something BLA BLA BLA...right

Update: 3 Jul, 2023 @ 10:30pm

[v3.0.0-beta+1688051034.pub]

2023/04/11

* made more changes again ? "just settle on something and be happy with it ya dip!" - me, to myself

2023/06/05

* i rember ))) * made more changes again ? "still havent settled yet? gosh!" - me, to myself

2023/06/27

welp, we've officially hit a new major version thats about ready for release
there's quite a bit to unpack, so lets go over it, yeah?

+ Added (better) support for simfphys armed ? speaking of which you should go subscribe to that addon wink wink nudge nudge + Added new console variables + Added convar `wft_cam_off_height` (def. 0.0) + Added convar `wft_cam_off_lag` (def. 0.0) + Added convar `wft_cam_off_angle` (def. 0.0) ! Added and changed a few functionalities in wft.cameraoverride.lua ! A few tweaks were made here and there to improve the feel of the camera when driving + Added a slight amount of camera tilting ? Unless you're really paying attention, you won't see it - You'll definitely feel it, though ? May add customisation for this later on down the line * Other slight changes + Added an attributes system(*) (*) kinda ? It's essentially a list of attributes pertaining to how the camera should look + Added support for IN enums in function `IsInputDown` ? For more info: "https://wiki.facepunch.com/gmod/Enums/IN" * Made it so that +duck changes the camera by using function `IsInputDown` + Made use of new convar `wft_cam_off_height` ? Internally, this affects the vertical component of the offset vector- relative + Made use of new convar `wft_cam_off_lag` ? Internally, this affects the lateral component of the offset vector- relative + Made use of new convar `wft_cam_off_angle` ? Internally, this affects the pitch of the camera- relative

this major update is gonna be focused more on bringing changes to the UI with elements, as well as some customisation for the camera itself
it's not all here yet, though i'm hoping i'll have a way to go about putting it in to mess around with
on a final note, i'd like to leave y'all with a quote that i think really helps to put things into a more broad, eye-opening perspective:

"No officer- I could not have been driving under the influence, for I AM the influence." -Confuscious

Update: 10 Apr, 2023 @ 8:06pm

[v2.1.0-beta+1681148651.pub]

2023/04/10
oh yeah

! Made a few improvements to the camera system ?

what? you wanna know what they are?
then go look at em!

Update: 9 Apr, 2023 @ 7:00pm

[v2.0.1-beta+1681088785.pub]

2023/04/09
yup

* Fixed an issue where you couldn't move your mouse in a custom context menu ? This mainly applied to ArcCW and a couple of others, though the incompatibility has been fixed ? Thanks to Matsilagi and Øylevision for addressing the issue!
alright have fun

Update: 2 Apr, 2023 @ 6:34pm

[v2.0.0-beta+1680194446.pub]

2023/03/30
well, this is a bit awkward
originally this update was meant to be a patch, which would've made this v1.2.1-alpha
then i added some more console variables, which then made this v1.3.0-alpha
and then i made a bunch of other changes which is when i realised: this update is a lot bigger than i thought it was going to be
after some careful consideration, i think its about time i push this addon into its beta stage
so, without further ado - here are the notes, in no particular order, for this jumbogonous (long form of jumbo) update!

! Made significant changes to folder structure and initialisation (now it will be easier to test and load on yer server!) * Renamed a bunch of files to make use of more consistent prefixes (ex. wft, lib, ...) ! Added blacklist system to !!Hookie!! + Added "!!!!LVS_calcview" to !!Hookie!! blacklist (this should fix one of the few reported interferences) + Added new console variables (convars) * Changed default value of convar `wft_cam_enable` from "0" to "1" + Added convar `wft_cam_key_lookback` (def. "KEY.L") + Added convar `wft_cam_key_photomode` (def. "KEY.P") + Added convar `wft_cam_key_lookback_alt` (def. "KEY.NONE") + Added convar `wft_cam_key_photomode_alt` (def. "KEY.NONE") ? Links for valid enums: "https://wiki.facepunch.com/gmod/Enums/KEY", "https://wiki.facepunch.com/gmod/Enums/MOUSE" ! Added and changed a few functionalities in wft.cameraoverride.lua * Moved some things around to free up some space for upvalues ! Added an experimental jump camera (which is disabled for the time being) + Added Photomode (allows you to look around your car like the original game does in photomode i think) * Freed the mouse when using the camera * Fixed camera collisions in CubicCameraMover (they were broken when i made function `wft_override_CalcVehicleView` return the camera data; the camera collisions are now custom and totally work) ! Variables `wft_override_key_lookback` and `wft_override_key_photomode` are now updated to make use of convars `wft_cam_key_lookback` and `wft_cam_key_photomode` respectively + Added some functionality for key convars to make use of mouse inputs (just add water and change "KEY" to "MOUSE") + Also added some functionality where a non-existent enumeration of an input for the key convars will result in them being reset to KEY.NONE, which effectively disables their functionality ! Added and changed some case-specific functionalities for UpdatePlayerEyeAngles ? May or may not have added a super-duper secret that possibly-kinda-maybe-sorta-coulda-woulda-shoulda happens when you use the key that may or may not be bound to the lookback * Fixed a bug with SCars that had to do with passengers ? Originally, I only checked to see if the networked variable "SCarSeat" was set to 1, which was the driver's seat - Successfully delayed release due to decisions, decisions, decisions ? Update was brought to you in part by: My pride and joy in knowing that I've made something both you and I enjoy ? bla bla bla heres some stuff that may / may not happen in the near distant future: * Improved camera shake ? i'm attempting to make it so that the camera shake takes into account RPM and it's currently not going too well due to it being a tad janky ? it will be more likely that i don't fully go through with this in order to maintain the compatibility aspect more easily ? either that or i use something that's less janky but more questionable + Rear View Mirror Camera + Attributes system ? patience * Customization options + Custom User Interface ? will provide users with a means of easily setting controls and customizing their camera ? hopefully that'll be interesting

TALK ABOUT THE UPDATE

Update: 26 Mar, 2023 @ 5:41pm

[v1.2.0-alpha+1679857524.pub]
- Fixed up !!Hookie!! to work better with other addons
- Allowed for releasing !!Hookie!! inventories
- Added a new library for custom console variables
- Added this addon's first convar: wft_cam_enable

Note:
The next patches for this minor update will be expansions upon console variables as well as customization and fixes

Hope you enjoy!

Update: 26 Mar, 2023 @ 12:31am

[v1.1.4-alpha.5+1679782576.pub]
- Fixed another typo (yup thats it; its fixed)

Update: 26 Mar, 2023 @ 12:26am

[v1.1.4-alpha.4+1679782576.pub]
- fixed a typo in code (i almost gave up on making this work when i saw somebody said it didnt work on both singleplayer and multiplayer)