Serious Sam: Siberian Mayhem

Serious Sam: Siberian Mayhem

Rigathar - Mental Madness
Showing 1-10 of 10 entries
Update: 3 Apr, 2023 @ 10:27am

Mortuary Mania: Added a while loop, beginning after all enemies have finished spawning, that checks every 3 seconds whether there are any puppets with a foe (i.e. whether there are any enemies targeting the player), and if there are none then the end event triggers. This fixes the softlock, but can cause the end event to be delayed by up to 3 seconds.

The actual cause of the softlock remains unknown and appears to be an engine issue rather than anything wrong with my scripting (I've rigorously checked and had others check it and there is theoretically no possible way for it to go wrong).

Update: 3 Apr, 2023 @ 9:10am

Fixed issue that could in some circumstances cause the mummies not to despawn correctly in Mortuary Mania

Update: 2 Apr, 2023 @ 7:33am

Altered scripting and AI semantics in Mortuary Mania to possibly fix a softlock issue (reduced likelihood of issue occurring but did not stop it entirely)

Update: 28 Mar, 2023 @ 11:58am

Changed objective resource parameters to fix objectives in co-op

Added a co-op only checkpoint in Calamitous Castle Collapse to allow players in co-op to respawn by the ATVs as long as respawn in place is off

Update: 22 Mar, 2023 @ 7:26am

Added the "Hunt Foe" AI semantic to the flying enemies and vampires in Mortuary Mania, this should hopefully fix a possible soft-lock

Update: 18 Mar, 2023 @ 2:37pm

These changes were just trying to get the workshop image right

Update: 18 Mar, 2023 @ 1:56pm

Update: 18 Mar, 2023 @ 1:54pm

Update: 18 Mar, 2023 @ 1:53pm

Update: 18 Mar, 2023 @ 1:52pm