Divinity: Original Sin 2

Divinity: Original Sin 2

Glyphwarden
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Update: 2 Jun, 2023 @ 6:12pm

  • Updated the Spanish translation.

Update: 31 May, 2023 @ 10:04am

  • Added Spanish translation by Taco Jonudo. Thank you!

Update: 3 May, 2023 @ 3:44pm

  • Fixed a bunch of Larian jank associated with torturer and damaging statuses from auras that was causing bad behavior with glyphs, especially if you didn't have torturer.
  • Fixed a script issue that was allowing knockbacks to end turns.
  • Adjusted Meteorite and Temporal Distortion to scale their damage like other Glyphwarden skills.
  • Rebalanced all damaging Glyphwarden skills to be closer to Larian damage-to-AP ratios. You can find an updated expected damage chart here[docs.google.com] as part of the skills document.

Update: 24 Apr, 2023 @ 12:03pm

  • Fixed a VFX issue with Transfer Armor.
  • Fixed an issue where only one persistent glyph would display while Peace Armor active under some circumstances.

Update: 12 Apr, 2023 @ 2:25pm

  • Added Chinese translation by 灵空寂灭. Thank you!

Update: 29 Mar, 2023 @ 1:03pm

  • The Arcane Shield + glyph created via Throw Arcane Shield and Move Arcane Shield will now always be on the ground instead of at the impact site. This could cause unexpected behavior from other glyphs when the Arcane Shield was significantly elevated from the projectile impacting a tall object or wall.
  • Fixed multi-turn glyph effects ending at the start of a combat round while the glyph visual persisted. Multi-turn glyphs and their visuals now expire simultaneously at the end of the caster's turn during the appropriate round.
  • Fixed an issue in combat where creating a glyph of a type that already existed could cause the new glyph initialization to fail.
  • Adjusted descriptions of Flame Carpet and Flowing Currents to state that they create surfaces.

Update: 28 Mar, 2023 @ 9:43am

  • Defensive Orb
    • Increased armor values by 25%.
    • Increased duration to 3 turns.
    • Overload effect changed to: Increases armors granted by 25%. Enhancement effect applies regardless if the target was damaged.
  • Flowing Currents
    • Changed pull distance to be 3m toward Arcane Shield instead of always on top of Arcane Shield.
    • Targets now take up to 75% extra damage based on close proximity to the Arcane Shield.
  • Flame Carpet
    • Nerfed elementals' damage by 30%.
    • Fixed an issue where elementals' damage could be triggered twice.
  • Meteorite
    • Adjusted additional fire damage to be added later so damage modifiers from other scripts can be integrated first.
  • Set GM mode as a targeted mode.

Update: 27 Mar, 2023 @ 5:07pm

  • Lowered cost of Defensive Orb to 1 AP.
  • Bubble knockback no longer occurs from surface-based damage.
  • Tweaked Bubble knockback script to favor knockbacks that are more normal to the origin when other objects are nearby.
  • Fixed an issue where targets hit by knockback effects would end their turn immediately.

Update: 26 Mar, 2023 @ 3:24pm

  • Overload can now only be cast while in combat.
  • Overload changed to a Warfare skill.
  • Added Move Arcane Shield spell. This will automatically be learned when you create your next Arcane Shield glyph.
  • Added 1 AP refund to Throw Arcane Shield and Move Arcane Shield skills if they are cast in combat and do not create a glyph due to exceeding the 21m range limit.
  • Edited tooltips to hide Overloaded-related requirements when not applicable.

Update: 24 Mar, 2023 @ 3:03pm

  • Removed a debug script left in the previous update.