Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Useful Offices Mod
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Update: 7 Mar @ 9:51pm

A new method of calculating inflation.

Update: 12 Aug, 2024 @ 1:02am

Fixed the automatic start year detection.

Update: 1 Jul, 2024 @ 5:56am

Updated for 1.0.
Fixed possible (but unattested) bugs where the script could raise crime and start fires if they are disabled.

Update: 5 Feb, 2024 @ 3:52am

Updated for the new game version.
Windows are now used to present information instead of objectives.

Update: 4 Aug, 2023 @ 5:53am

Updated for the new game version.

Update: 7 May, 2023 @ 9:53am

Update: 5 May, 2023 @ 12:20pm

Update: 29 Apr, 2023 @ 10:21am

Balance changes, objectives toggle, added a critical section for a more predictable timing.

Update: 1 Apr, 2023 @ 6:44am

New features:
1. Offices now generate services, not money. Services act as a consumer good and you can trade them.
2. Your population demands services. If you don't have enough of them, you import them, otherwise you can export them. If you don't have money to import them, there are nasty consequences, such as decreasing happiness and loyalty, increasing criminality and random fires.
3. Education level of your citizens influences the amount of created services.
4. The amount of imported/exported services influences their price (included a simulation Excel file to see how it works).
5. Visualisation of internal supply and demand, the current price of services and daily balance.
6. Settings file allows you to easily configure the mod to make it harder or easier or enable/disable some features. They shouldn't cause any problems when you change them during your game but remember to restart the script.

Update: 22 Mar, 2023 @ 7:17am

Included a license.
Nerfed the income generated by offices.