Transport Fever 2

Transport Fever 2

Priority signals for tracks
Showing 1-10 of 13 entries
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Update: 8 Feb @ 11:31am

new UI to locate priority signals

Update: 7 Nov, 2024 @ 7:23am

Internal improvements

Update: 24 Oct, 2024 @ 9:09am

improvement for more complex intersections

Update: 20 Apr, 2023 @ 10:47am

make compatible with bug in "signal distance"

Update: 18 Apr, 2023 @ 4:56am

added invisible signals + performance

Update: 4 Apr, 2023 @ 2:39am

faster with complex junctions

Update: 3 Apr, 2023 @ 3:11pm

a little more slicing, to handle many edge objects

Update: 2 Apr, 2023 @ 3:31am

some more optimisations

Update: 30 Mar, 2023 @ 3:08pm

experiment: slice the expensive stuff with coroutines

Update: 30 Mar, 2023 @ 2:00pm

handles complex junctions better