Barotrauma

Barotrauma

Rob's Juggernaut Weaponry
Showing 11-20 of 71 entries
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Update: 11 May, 2023 @ 9:06am

Update: 11 May, 2023 @ 8:46am

Update: 11 May, 2023 @ 8:16am

Changed:
Changed the Biological Enchancement affliction icon, no more is it the psychosis resistance icon.

Update: 11 May, 2023 @ 6:50am

Added:
Tactical grenade - deals great damage and stuns for longer than regular grenades, exploads much quicker after throwing than standard.
Makeshift grenade - when you don't have enough or want to use your UEX on something else, cheap but still deadly.
Incendiary grenade - engulfs the room in flames in a few seconds after use, point blank explosion is likely to couse extreme burns before the fire even starts. Better at it's job than incendium grenades.

changed:
nerfed "Reaper" shotgun shells, should be less op but still very strong and worth its price.

removed flashlight slot from the eradicator shotgun, coused light glitches, when i find out why it was like that i re-add it.

Increased the biome level required for outposts to start selling the more powerful weapons from 20 to 30, in some cases from 30 to 45.

Update: 9 May, 2023 @ 11:03am

Added:
Eradicator Combat Shotgun + 3 new shotgun shell variants
A powerful close quarters weapon dealing massive damage at small distances, the shotgun shells are compatible with vanilla (and mostly always with modded) shotguns.

All weapons are now purchasable at military/armory outposts and cities. They require various levels of coalition reputation however and some are only available in a bit later stages (at around the 10%-20% biome difficulty you will be able to buy all the guns, it varies depending on the weapon, still you can craft them before that of course)

Changed prices of various weapons (higher sell and purchase values), if you plan on selling one of the weapons then you should do so at a military outpost or city, otherwise you might not get their full sell value.

Update: 8 May, 2023 @ 1:36am

IR backpack no longer grants any damage resistances, it coused some minor errors.

Update: 8 May, 2023 @ 1:30am

Eradicator combat armor now has 2 item slots for small items, reduced slowness while wearing it a bit.

Update: 8 May, 2023 @ 1:06am

Updated the Eradicator combat armor sprite, the area where arms connect to the torso should look better.

Update: 7 May, 2023 @ 12:29pm

Added:

Eradicator Combat Armor - absolute menace for any outpost, grants major resistances and covers the entire body, however it is not a diving suit and is mostly used for outpost missions/eradication, can be bought from military merchants after reaching 45% biome difficuly or crafted.

Changed:

Eradicator Machine Gun description now includes the fact that it pierces through walls/shields, it can now be bought from outposts after 45% biome difficulty

Slightly nerfed combat chest rig, shouldn't be that noticable.

Update: 1 May, 2023 @ 11:17am

All weapons now show their skill requirements (for real this time),
their ammo slots now have indicators that ammo does indeed go there.