Barotrauma

Barotrauma

Rob's Juggernaut Weaponry
Showing 51-60 of 71 entries
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Update: 9 Apr, 2023 @ 10:55am

Decreased the price at which you can sell the Deringer and its ammunition

Update: 9 Apr, 2023 @ 10:45am

Deringer magazines can now be bought at military outposts

Update: 9 Apr, 2023 @ 10:39am

Changed:
buffed heavy minigun damage
buffed Rapid Deringer damage + now has higher armor penetration (40%)
Decreased the cost of Deringer magazines and made them stackable in by 2. Singular magazine now requires only 0,5 of physicorium (one full physicorium for 2 magazines)

Update: 9 Apr, 2023 @ 9:18am

Added:
New weapon: Rapid Deringer - small sidearm that you can dual wield, packs quite the punch but has high skill requirement to be used effectively (75 weapon skill not to be stunned each time you try to fire, the lower your skill below that number, the bigger the stun), has rather slow firerate but good magazine capacity. CAN be purchased from military traders (first item from the bunch here that i made not Coalition banned by lore definition :0 )

Update: 8 Apr, 2023 @ 9:44am

Changed:
Chainsword no longer deals a lot of structural damage (still breaks hatches and doors with the same strength) as it was more of a mild annoyance rather than a good balancing way to have the sword damage the floor if you use it in a submarine. This should make this weapon more favorable

Chainsword now applies very small amount of blunt trauma, laceration damage increased slightly and stun duration increased slightly from 0.7s to 0.8s per hit. Also deals some organ damage if you hit the torso of your target.

Update: 7 Apr, 2023 @ 10:00am

Juggernaut Exosuit, Minigun and their related items can now be sold to outposts for a pretty penny.

Update: 7 Apr, 2023 @ 7:32am

Fixed:
Minigun's bullet fire effect will now appear at the end of the barrel (as intended) rather than in the middle.

Update: 7 Apr, 2023 @ 5:16am

Changed:
Juggernaut Exosuit armor values of lacerations, gunshot wounds, blunt force trauma, internal damage lowered from 98% to 90%

Increased the damage dealt by the Chainsword by 10 extra lacerations and 5 bleeding to more compensate for it cousing damage to floors when used inside a submarine

Decreased the damage dealt by the Heavy Plasma Beam Emitter, now deals much more burn damage and much less gunshot wounds to make it more of a "anti armor" weapon choice.

Decreased the damage dealt per bullet of the minigun by a tiny amount.

All items are still rather very strong.

Update: 6 Apr, 2023 @ 12:07pm

New gun is here!

Added:
Heavy Plasma Beam Emitter - Powerful slow firing laser gun that deals burns and radiation sickness, it requires expensive ammoin addishon to the need to recharge periodically.

Update: 5 Apr, 2023 @ 11:00am

Changed:
Slightly tweaked the damage values of the minigun, slightly more gunshot wounds and less lacerations.